Marketplaces and Funny Money : Indie Chatter

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Uploaded by on Jan 24, 2012

Are Microsoft Points on their way out? Full-time indie dev means thinking about the business side of things! This seemingly innocuous change could cause some important ripples in the marketplace.

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Uploader Comments (IndieChatter)

  • I'm interested to see what happens to the prices outside of the US if this happens. Where as $1, $3 and $5 for a game is simple, here in the UK it would be £0.63, £1.89 and £3.15 and that doesn't have the same ring to it.

  • @cantstraferight That's a really good point. I imagine it would follow the same convention as WP7 apps, so 1 USD gets listed as 0.79 GBP and 0.99 Euros. Presumably devs would get a cut of the corresponding increased (or potentially decreased) amounts? Time to start catering to the European fanbase!

  • You need to get a better mic.

  • @googolplexbyte True dat.

Top Comments

  • My main concern as a 'hobbyist' indie game developer is I just don't have the time to pay attention to things like this, sure I read them in news feeds, but that's as far as it goes. I barely have enough to time to spend on developing my game as it is.

    What is your advice to someone, like me, who wants their games to be taken seriously but doesn't have time to do all these extra things?

    Brilliant vlog by the way!

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All Comments (23)

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  • How do you defrost your toaster's strudel icing?

    Do you prefer when you cut off the nib for the icing to be really thin? or Thick?

  • Couple of questions for ya,

    1. Do you write your own engine or use a pre-existing one? If you write your own, how much have you been able to re-use between your games?

    2. How did you go about learning all the skills needed to produce quality games by yourself. I'm a college student in Computer Science looking to create a game dev club and was wondering where you got your knowledge. Books? Videos? Mentors? School?

    Thanks for doing this and I'm excited for your upcoming videos.

  • Can you talk more about the marketing side of game development?

  • Have you taken any steps to make your games more cross platform friendly? Did you think about other platforms while coding your game to make porting easier? Do you have any plans to port your games? Oh, and thanks for doing this series, really digging it so far.

  • Will you discuss the modding an engine part of game creation? LIke UDK?

  • How do you make a press release? That is something I really need to know.

  • I heard Toaster Strudels are "Awesome"

  • 1. What program do you use to create art assets for your games?

    2. What is your opinion on the UDK and Unity game engines

    3. Is any coding language "better" than the others? If so, which would you recommend being essential to learn

    4. I love your face (not a question)

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