Basic bipedal character rigging setup in Maya - Part 3 of 7

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Uploaded by on Aug 9, 2011

In this tutorial series you will learn a basic way to rig a bipedal character. Stepping through the joint creation process through to the creation of IK an supporting animation helpers.. this tutorial ends in a basic rundown on how to paint skin weight for deformation.

This tutorial will be followed at a later date by and advanced setup tutorial..

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Education

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Uploader Comments (1976Bukkits)

  • sounds like you have made your leg completely straight.. try this... put a slight 'kink' at your knee... that is to make your knee more forward in relation to your hip or ankle..

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  • Hi, I have followed the tutorial so far but when I try to move the body from the hips the knees are bending the wrong way. How can i fix this if i already binded the mesh?

  • gr8 video tute.

  • Your my Hero dude. Thank you very much

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