ZBrush Model GoZ to 3DSMAX

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Uploaded by on Feb 25, 2011

This video is Part 2 of a two part serious on how to use GoZ in ZBrush to send all of your models over into 3DSMAX to be rendered with Mental Ray. You can find Part 1 in Pixologic's ZClassroom here: http://www.pixologic.com/zclassroom/homeroom/tutorial.php?lesson=GoZ My good friend and amazing artist Joseph Drust is responsible for this video. The video will walk you through the settings of Mental Ray in 3DSMAX by using all ZBrush maps. (Texture, Displacement, and Normal). Enjoy and keep ZBrushing.

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Howto & Style

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Uploader Comments (Pixo3)

  • what version of MAX are you using?

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All Comments (9)

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  • @toxintheterrible, It's a single mesh, could it be an error or something - doesn't show any error messages

  • @tenpeoplez if you have a zbrush model with subtools then you have to make sure they all are highlighted.. i faced similar problems and it worked

  • hi, I have zbrush 4, I set up all maps: texture, normal, displacement and I click GoZ.

    It opens the 3ds max but the viewport is empty. Can you help on this plz.

    What could be the problem?

  • brilliant!

    

  • Where is 1st part??

  • Another great video, thankyou.

  • Another great video, thankyou.

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