Chester - Early Desert Level

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Uploaded by on Jun 14, 2011

http://bbg-games.com / follow @BennFried - http://twitter.com/BennFried

Just a quick section of an early desert level for the upcoming indie game Chester.
Still very much a work in progress! ( Also ignore when I jump straight into enemies.. I'm bad at platformers. ;-; )

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Gaming

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Standard YouTube License

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Uploader Comments (BennFriedrich)

  • Sounds from Spelunky perhaps?

  • @Detocc Generated with a program simply called Sound Effects Generator! =p

  • @BennFriedrich

    Then I'm greatly sorry for sayin' such. I wasn't aware :) I like the art style very much and seems fun to play :)

  • @Detocc Not a problem at all, I'm always looking for constructive criticism!

    And glad you like the style. =P

  • Gameplay looks great. But I'm not feeling the retro sfx. Doesn't really fit with the graphics.

  • @l2ic3 I know what you mean. I have the group responsible for the music working on new sound effects for the entire game now as well!

    So next video may sound quite a bit different.

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All Comments (15)

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  • @parrrrot You shut your whore mouth.

  • not only does the character remind you of luigi, but there is fireball and you gather coins in a sidescroller? since when did indie games become all about crappy looking rehash of existing games?

  • cool

  • i can't help but to get the feel of mario on this level but good job and have you thought about making a level were most of the screen is covered something like smoke except the center where your character is to make a challenging city level of sorts (the smoke could be smogg) looks great anyways

  • Instafan!

  • LET ME GIVE YOU MY MONEY ALREADY. I NEED YOUR GAME INSIDE OF MEEEEEEEEEEE!!!!!!!!!!!!!

    No but really, this game looks amazing and I cannot wait until it is released.

  • @BennFriedrich >2> and maybe adding one more layer between the pyramids and the sand dynes. Extra depth and eases out the general look and lets you concentrate better on what is important (enemies and platforms you use) :)

  • @BennFriedrich Then that you will get :) It is rather difficult to read the actual "depth" (parallax in 2D?), as in what blocks you and what is background. For example those pyramids look like you have to climb on top of them and slide down after. Also the pillars that keep the "heavy rock platforms" up are slightly distracting. I'd suggest placing "close to camera" elements behind thin fog layer (such as the supports), while placing pyramid behind medium strenght fog. >

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