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Half-Life, every single sound file replaced with my voice

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Uploaded by on May 21, 2009

Download Link (Updated December 2011): http://dl.dropbox.com/u/9937629/VoiceMOD.rar

I started recording these clips for Half-Life over 5 years ago - I just would record a whole bunch of files every few weeks or so. My voice changed while making the recordings, so some of the voices sound quite different, although the oldest ones I deleted by mistake and had to re-record. I wanted to just replace the voices like with "Mike & Pete's" mod, but I decided to take it to another level by replacing every single wav file in the game. I currently only have some enemy sounds to replace, as well as the voice announcement system and hgrunt sounds. I may leave those unchanged due to the vast amount of clips, but I'll see what happens.

The actual game's sound is slightly better than how it was recorded in this video. I recorded the voices in the original Half-Life format, which is 11025 hz and 8-bit, although some are 22050 hz. Since I did not know a whole lot about audio editing then, there are some clips that are quite poor in quality. Getting the looping sounds to loop was a challenge, because I had to keep the WAV file's markers to show when the clip was supposed to loop -and thanks to Adobe Audition, this was no problem. Also, the game automatically moves the NPC's mouth to match the volume of the voice clip, meaning I didn't have to do any manual lip syncing, like I'd have to do with Half-Life 2.

This mod also works in Half-Life: Source, but some physics and weapon impact sounds that are part of the source engine would not be replaced with my voice automatically.

To install, simply move the 'sound' folder contained within my archive to the 'steamapps/[username]/half-life/valve' folder. To remove the mod, simply delete the 'sound' folder.

Changelog in latest version:

Added: agrunt sounds
Added: bullchicken sounds
Changed: ambience\warn1.wav
Changed: made all apache waves better
Changed: scientist - All but 1 test chamber intercom sound.
Changed: Various other scientist sounds.

  • likes, 23 dislikes

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Uploader Comments (R2Bl3nd)

  • How did you do this?

  • @Headcrabman99

    I'd tell you how I did it, but there's no need to re-hash the previous comments I've already made. Refer to those to see how I did it.

  • can you do this with any game because i would like to do this :D

  • @RandomZace

    Depends on the game. With Half-Life, it was possible to replace the voices only because there was no need for lip-syncing. A game like Skyrim would be possible, but it has nearly 5000 sound effects and over 60,000 lines of dialogue that you'd have to do the lip-syncing for. It really just depends on the game engine and how it handles mouth movement.

Top Comments

  • @politicaltruth42

    Uhh...

    That voice isn't pieced together or synthesized. It's a re-recorded single line. You can't just edit somewhere and have it say something different. I don't mean to be rude, but that is a pretty silly question to ask if you actually thought you could change what anyone is saying just by editing that file.

  • Lolz, good job I guess xD

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All Comments (378)

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  • the sounds for the overhead capacitors are well good :D

  • LSD simulator HL source

  • doo doo doo doo doo vooooozhhhieeeeee dooo ddooo doo

  • @R2Bl3nd Thank you very much

  • @Erik999125

    The file has to be a Mono 11025Hz 8-bit PCM WAV file.

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