Sorry I haven't responded to requests for tutorials, but this was done with a very early release of Jahka's particle patch and for a long time after this, softbody integration with particles was broken. Also, this patch went through several re-writes and any tutorial that I posted would have soon been out of date.
In the meantime, here's a mini-tutorial I wrote up using the December 20 build (revision 12965) of the Blender SVN Trunk:
If you're not familiar with Blender, I'd recommend going through the tutorials at http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro before you do anything else.
The version of Blender that I used can be downloaded from:
http://www.graphicall.org/builds/builds/buildlist.php
Step 1: Animate your object by going to different frames and moving it or rotating it however you like and then pressing the "i" key to insert a keyframe.
Step 2: Press the object panel button and then press the particle button.
Step 3: On the new panel that shows up select "ADD NEW" from the drop-down box.
Step 4: In the Particle System panel, in the dropdown box that's labeled Emitter, select "Hair"
Step 5: In the Physics panel set Normal to 0.25 and Random to 0.010. You should now see strands of hair being emitted from your object.
Step 6: In the visualization panel press the "Emitter" button. That way the object that's emitting the particles will also be visible.
Step 7: In the Panels button select the "Editing" button or press "F9" on your keyboard.
Step 8: In the Link and Materials panel, press the "New" button twice so you can have two materials for your ojbect. One for the emitter and one for the hair.
Step 9: Assign the two different materials to the two different material indices by pressing the "Assign" button for each material.
Step 10: Go to your Materials panel by pressing the "Material buttons" button (the button with the little red shiny sphere) and set one of the materials to use "Tangent" shading and color it however you like (this is the material you'll want to use for your hair).
Step 11: Go back the particle panel and under "Visualization" select the Material index number you're using for your hair.
Step 12: Press the Physics button on the Panels bar. This next step is important! On the Soft Body panel make sure the Particle System is selected from the dropdown box, NOT the object. Now, click on the Soft Body button. Just go with the default values for now.
Step 13: Press Alt-A to run the simulation.
Step 14: Render the animation, if you'd like.
I'll work on a better tutorial when I can find the time.
I posted a mini-tutorial in the "About This Video" drop-down box. Hope that helps. I'll work on a better tutorial when I have the time.
SilverWingedOne 4 years ago
This comment has received too many negative votes show
Very nice, but the fact that you haven't answer a single question from people that want to learn and knowing how the "Blender" comunity likes to share, makes me believe that you didn't do it.
videotalkerusa 4 years ago
videotalkerusa: I still have the original .blend file. Would you like me to post it somewhere? It'll only work intermittently, with an old version of the patch, though.
By the way, accusing me of plagiarism without the proof to back it up was really uncalled for.
SilverWingedOne 4 years ago
Woah that's immense, how did you get that reflective metallic colour?
mrjimmyos 4 years ago
I used tangent shading when setting up my material. You can select this by pressing the "tangent" button on the shaders panel in the material window.
SilverWingedOne 4 years ago