Uploaded on Jun 8, 2010
The Human Revolution
DISCLAIMER - FAN MADE!
Original title: Adam's Theme
Composers facebook fanpage:
The point of this piece is to attribute a theme to the main hero of the game. The piece outlines hero's hopefulness in finding whatever it is he is looking for and at the same time sets a futuristic atmosphere in which the hero exists.
The Set Up:
As taken from Wiki
Deus Ex: Human Revolution (previously Deus Ex 3) will be the third game in the first-person shooter/role-playing game Deus Ex series, and a prequel to the original game.
It is being developed by Eidos Montreal in co-production with Square Enix, who are responsible for pre-rendered movie sequences and publishing. Neither Warren Spector nor Harvey Smith, the creative directors behind the first two games, are attached to the project.
In the Deus Ex games, augmentations are body modifications that allow the user superhuman abilities. While augmentations in the first two games were nanotech, Human Revolution is set prior to both and instead features mechanical augmentations. These will be divided into four types: Combat, Stealth, Technology and Social.
Every enemy squad will have an identifiable squad leader who will direct the team's actions. If the leader is killed, the squad falls into disarray. Enemies will also react to subtle player decisions, such as a change in behaviour or weapons, etc.
Unlike in Invisible War, weapons will fire distinct ammunition types instead of depleting a unified pool. They can also be upgraded to better suit the player.
In a controversial departure from previous titles in the series, Human Revolution will use a regenerating health model. This change was made because the developers didn't want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs." They see this scrounging behavior as breaking the flow of the game when one retreats to search the entire level for medical supplies. They believe their regenerating health model will still encourage tactical and strategy forming retreats, but not to the extent where the tension and flow of the game is disrupted.
Human Revolution is primarily a first person game, but will feature a contextual third person viewpoint when using the cover system, certain augmentations, or closeup instant-kill moves
As taken from Wiki
Human Revolution deals with the ethics of transhumanism, and carries an overarching message of humanity's reach extending its grasp. "Mankind is using mechanical augmentations," director Jean-Francois Dugas said before the game's release, "but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in." The Greek myth of Daedalus and Icarus appears in Adam Jensen's dreams as an allegory to this thought, and also - given that both Daedalus and Icarus were the names of artificial intelligences in Deus Ex - an intellectual bridge to the original game.
The pace of technological development is reflected visually by a Renaissance theme. Characters who support the advances of human augmentation dress themselves and decorate their homes in reinterpreted late-mediaeval Italian style, and the game as a whole has a sepia-tinted colour palette reminiscent of historic manuscripts. In contrast, characters who oppose augmentation wear clothing that is more or less current-day.
As was the case in Deus Ex conspiracy theories and immensely powerful corporations feature strongly,but nothing is currently known about them.
As taken from Wiki
Developer(s) Eidos Montreal
Publisher(s) Square Enix
Designer(s) Jean-François Dugas
Composer(s) Michael McCann
Series Deus Ex
Engine Re-engineered Crystal Engine
Platform(s) Microsoft Windows
Release date(s) Early 2011
Genre(s) Action RPG
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