Devlog June 26, 2009

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Uploaded by on Jun 26, 2009

http://www.youtube.com/watch?v=N__W2xu_oeU&fmt=22 HD

http://www.youtube.com/watch?v=N__W2xu_oeU&fmt=18 HQ

Back after a few weeks of working when I could on crappy computers, I finally have my computer back so it's time to upload what I have!

Sorry about the lag at the beginning of each turn, that's the AI calculating it's move. I'm going to do that processing over a few frame, but I can't compile on this computer yet and it'll be a little while so I decided to just go with it.

Please question, comment, praise, and flame away!

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People & Blogs

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Standard YouTube License

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Uploader Comments (SadisticPenguinOfAND)

  • Wow, the aggressive player got destroyed. It's interesting to see how important Tactics are even at this early stage. Is it human-playable at all yet?

    Also, personally, I didn't notice any lag. It was probably disguised by the camera panning, which is a good thing anyway as it prevents things happening when you can't see them.

  • It's completely human playable, I just decided to give all the units AI so that I could talk while something was going on.

    Just got back from a good design meeting... Got another killer week of work next week, but it should be more polished next time =)

  • what do you code this in and what kind of framework does it need to execute?

  • This is all in C++/OpenGL. Currently it has some Windows only code, but I plan to have it eventually be cross-platform. I wrote the entire thing from scratch myself.

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All Comments (3)

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  • Thanks. Straight C++/OpenGL??  That's impressive!

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