Devlog June 26, 2009
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Uploader Comments (SadisticPenguinOfAND)
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All Comments (3)
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Thanks. Straight C++/OpenGL?? That's impressive!
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Wow, the aggressive player got destroyed. It's interesting to see how important Tactics are even at this early stage. Is it human-playable at all yet?
Also, personally, I didn't notice any lag. It was probably disguised by the camera panning, which is a good thing anyway as it prevents things happening when you can't see them.
Babybahamut 2 years ago
It's completely human playable, I just decided to give all the units AI so that I could talk while something was going on.
Just got back from a good design meeting... Got another killer week of work next week, but it should be more polished next time =)
SadisticPenguinOfAND 2 years ago
what do you code this in and what kind of framework does it need to execute?
rwalk2730 2 years ago
This is all in C++/OpenGL. Currently it has some Windows only code, but I plan to have it eventually be cross-platform. I wrote the entire thing from scratch myself.
SadisticPenguinOfAND 2 years ago