John Carmack - Rage / CD-Action (3/3)
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Uploaded on Aug 3, 2009
John snuje wizje przyszłości id Software oraz silnika, opowiada o kolejnej generacji konsol oraz wyjaśnia, dlaczego nie spodziewa się rozwiniętej społeczności moderów związanej z grami opartymi o id Tech 5.
więcej o grze: http://www.cdaction.pl/tag-1808/rage....
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John shares his vision of id Software and its engine's future, talks about the next generation of consoles and explains why he doesn't expect a vibrant modding community around id Tech 5 games.
http://www.cdaction.pl
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Top Comments
markototev 3 years ago
if only I could be half as smart as this guy :D
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Zombieluv 3 years ago
Hertz is the measurement of something per second. So, yes, hertz can measure frames per second. Using fps just has the added benefit of designating exactly what's being measured.
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All Comments (38)
serloinz 1 year ago
ya i just meant he said 3 times more 6/3=3 kinda thing.. im it probably is alot more complex than that tho hehe ;p
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RetroAdvance 1 year ago
There are fixed processing costs. That is why you have more than double the headroom if you make a 30hz-game.
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YoungGO1990 1 year ago
pedobites lmao!!!
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serloinz 2 years ago
aha.. he is my coding hero but John.. 6 div 3 equals 2 not 3 heh.. 60Hz div 30Hz doesnt equal 3 times more john hehe or does it ?!
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SilkyMuggs 2 years ago
Just hearing John Carmack say "Doom 4" comforts me to the extreme.
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Justin Meiners 2 years ago
Since he isnt even a game designer.
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JSSJR90 2 years ago
Best game designer ever. He looks ahead at technology and knows ALOT about it. Hes my insperation for me to become a game designer.
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Kiryutka22 2 years ago
I love this man :) And I love iD! ! ! !
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Kiryutka22 2 years ago
I love this man :)
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Blowjegek 2 years ago
wasn't that romero that said that?
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