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How to model using Non-linear Deformers

This is a short tutorial on how to tweak out simple geometry into really cool forms using a non-linear deformer. It sounds complex...but it really is just a tab inside of Maya and you pull some sli...  
 
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axw11 (11 months ago) Show Hide
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oh that was good....thnx...
Seiphenmol (11 months ago) Show Hide
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Alternatively, instead of deleting all your history, you can duplicate your geometry. That also keeps the shape. Good stuff though. This helps alot.
Monochrome89 (1 year ago) Show Hide
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what version of Maya is this?
PolyNurb (1 year ago) Show Hide
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Turning pages would be a pretty cool form of using this...
OreoDutch (1 year ago) Show Hide
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yea i could use..key it and make turning pages :)
ashleywwf (1 year ago) Show Hide
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ROFL someone at the bottom was comparing 3dsmax with Maya :)) well i use both and like Maya the most.. maya rocks big time
PolyNurb (2 years ago) Show Hide
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pw3uk - Well a deformer can be used for so many things and in so many ways it's impossible to sum it up in here. My advice is to go in Maya and use all of the deformers...just experiment with them and do everything with them to simple geometry. You will immediately see the possible applications.
pw3uk (2 years ago) Show Hide
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Instructive.
What would you use the result for?
PolyNurb (2 years ago) Show Hide
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"brontok19" Not that I endorse downloading software like that...but it's possible you downloaded PLE version. Either way Maya 8.0 is one the worst releases of Maya as of late. It has lots of bugs, crashes more frequently than other versions and just plain around has memory issues. Either use Maya 7.0 which was a great version with all the tools you would ever need or get ahold of Maya 8.5...which is a very robust version with not nearly as many bugs. Maya 2008 is due out shortly too.
brontok19 (2 years ago) Show Hide
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i have a software here version 8.0!..., i just downloaded it from the internet ^_^

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