This is a short tutorial on how to tweak out simple geometry into really cool forms using a non-linear deformer. It sounds complex...but it really is just a tab inside of Maya and you pull some sli...
This is a short tutorial on how to tweak out simple geometry into really cool forms using a non-linear deformer. It sounds complex...but it really is just a tab inside of Maya and you pull some sliders around and experiment. It will make modeling some shapes 100% easier for anyone.
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pw3uk - Well a deformer can be used for so many things and in so many ways it's impossible to sum it up in here. My advice is to go in Maya and use all of the deformers...just experiment with them and do everything with them to simple geometry. You will immediately see the possible applications.
"brontok19" Not that I endorse downloading software like that...but it's possible you downloaded PLE version. Either way Maya 8.0 is one the worst releases of Maya as of late. It has lots of bugs, crashes more frequently than other versions and just plain around has memory issues. Either use Maya 7.0 which was a great version with all the tools you would ever need or get ahold of Maya 8.5...which is a very robust version with not nearly as many bugs. Maya 2008 is due out shortly too.
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What would you use the result for?