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My Response: Forbes.com "Future of Video Games."

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Uploaded by on Mar 5, 2008

The article presented a good topical cover of the current world of video games.

VGCharts.com is a tracking site for consoles sold (Nintendo Wii, X-Box 360's, and Playstation 3). There was no mention of Microsoft's X-Box 360 failure rate (about a third of the products fail after a short period of time).

The author seemed a little late to the show. Wii Sports is made for all ages. The average games takes about three years to develop, bigger budget games longer (five years?).

The author also does not seem familiar with the video game culture, or how large the population is.

"Video games are starting to enter the mainstream." He seemed to not understand there is a tv channel dedicated to video game culture, G4 TV. He should have interviewed Adam Sessler (X-Play) or even Kevin Pereira (Attack of the Show).

It seems that a lot of companies and businesses are not interested in the female gamer, although it does get plenty of mention. The most you see is a female protagonist, doing a male role.

"The Sims" seems to fall outside of that.

Force-feed-back controllers have been around for almost ten years, but they are eclipsed by full chair driving assemblies, and video screens that either curve, or use three screens.

The evolution of technology shows that a new medium will be introduced (3D, in this case) and then specialization and user accessibility will follow (MMORPGs, FPS, SRPG).

A number of Nintendo Wii buyers, are not using the product. And Sony is following Microsoft for it's Playstation 3, by having online-downloadable content that can improve the experience and user accessibility.

Also, when Halo 3 came out, it sold big, but the majority of players did not buy the game for the campaign mode (the online users, that is).

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  • *yawn*

  • cool

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