FR-041 "Debris" by Farbrausch for Win32 (2007)

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Uploaded by on Jun 8, 2009

This demo for Windows 32bit by the German demogroup Farbrausch is called "Debris" (release designation FR-041) and was released at the Breakpoint 2007 demoparty in Bingen, Germany. The demo won first place in the PC Demos compo.

What's so remarkable about this demo are not just the stunning effects and design, but the fact that the whole demo itself is less than 200KB in size, the Windows 32 bit executable is a mear 181,248 bytes. Farbrausch wanted to make a point that great demos don't necessarily have to be "great" in size as well, as a response to some voices who lobbied for a larger file/release size limit for demos to qualify for the Breakpoint demo competition. If the demo is too large, then it would disqualify for this classic compo and could only be submit as entry to the "Wild Compo", where everything goes.

You can learn more about this demo and also find a download link for the Win32 executable at http://www.pouet.net/prod.php?which=30244

You also can download this video in AVI format (168 MB) at http://www.mediafire.com/?ttmmz2jdwaz

This demo is part of my "Demo Marvels" series at http://www.youtube.com/view_play_list?p=00284B871DF71C1C

Cheers!
Carsten aka Roy/SAC
http://www.roysac.com/

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  • I tried to download a modern warfare demo onto my windows xp pc, and once it finished istalling it said canoot run because of win32 or something, whats a win32?

  • Incredible

  • I agree. Myself is coming from the Commodore 64 scene and there you had to optimize every cycle, to make it fast and not exceed the memory size :) So yeah, today you just download a compiler, rendermonkey, some shader libs, throw in some home-brewed music, wrap up some wicked 3D stuff you've done in Maya, Photoshop with tons of filters... stir it all into your demo-maker and you've done a demo?

    Glad we're on the same page. :)

    Cheers.

  • I have a hard time parsing your output, but yes, I'm saying it should be hard to make demos, and you should strive to make them as small as possible.

    I might not have made myself clear in my post - my hat's off to Farbrausch for this demo. It's a fantastic amount of geometry and music crammed into less than 200k.

  • The challange is. This realtime demo only uses one file that is, "181,248kb".

    Today you see quite less impressive demos, which are around 30Mb. That is the challange you're seeking for? :)

  • Spectacular!

  • Unless you want to show off your realtime data streamer, 5 megs should be more than enough for any demo. Where's the challenge if you can just load up a huge 3ds file and 2048x2048 PNG textures and run it through your animation visualizer?

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