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TZ01 - widescreen and 24 fps

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Uploaded by on May 16, 2007

Welcome to the first episode of Take Zer0! This is a weekly show on the subject of filmmaking and gives you everything you need to know before take one. Check us out over at http://www.TakeZer0.com

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Howto & Style

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Standard YouTube License

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Uploader Comments (esotericsean)

  • My camera records everything at 60fps. Could I edit it in FCP and simply make the project settings 24fps so it comes it like that?

  • Yep. You can choose to conform the video to 24 fps, which will give you super smooth slow motion. Or you can just drop it on a 24p timeline and FCP should automatically encode it correctly.

  • do you guys go to film school ?

    What school are you guys going to ?

  • Not a real film school. Peter's going to Cal State Fullerton, as a film major. I'm sorta in between going to school and working and producing Take Zer0.

  • One last thing, & just a suggestion... if you guys really want to be heard, you should really invest in some kind of wireless/lav or something. Using the camera mic isn't cutting it.

  • Good advice, thanks. We use a much better mic now and plan on getting a pair of lavs really soon :)

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All Comments (45)

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  • thank you so much for this, im starting to make videos now.

    and i need ALOT of help. thanks for the tips

  • @danielodors - Hehehe... Dontcha just hate pedants???? ;)

  • @RoadRunnerLaser - Hah, true! I never noticed that mistake I made by saying "very true".

  • @danielodors - On the subject of strobing, sometimes I'll vibrate my tongue in order to view an oscillation. It can be a rough-and-ready substitute for a strobe light at times. Try it. Put the tip of your tongue to the roof of your mouth and blow, like rolling an "R" when viewing something like a rotating spoked wheel. It can make TV pictures appear all wobbly too, for the same reason.

  • @danielodors - The reason I pulled Sean and Peter up on their claim in the first place was because although I kinda knew what they meant, what they'd said wasn't really accurate and I'm an outrageous pedant. It's all too easy for people to repeat flawed arguments or claims. Accurate language is a powerful tool. Inaccurate language can be devastating to an argument. So, I should tell you that the pedant in me is screaming "True and False are absolutes - Something cannot be VERY true". Sorry. ;)

  • @RoadRunnerLaser - Very true!

  • @RoadRunnerLaser - Ah you're right. Well, I'm glad we understood each other and I suppose that it does rule out that we don't see in fps.

  • @danielodors - Now, ask yourself have you ever seen that effect occur when viewing a wheel in daylight when your head is not vibrating? You'll see it under a flickering light, of course, and you may see it if your head is vibrating but the reason we don't see it under regular conditions is because our eyes don't process images in frames the way film or video cameras do. To see that effect with our eyes requires some other oscillation (either in lighting or position).

  • @danielodors - Yes. Motion blur may reduce the appearance of strobing but haven't you ever seen the blurred spokes of a wheel on film appear to stop then start turning backwards (even though they are still blurred)? Strobing/beating is almost impossible to eliminate. However, perhaps I have misunderstood your first comment, especially as your argument appeared to hinge on synchronisation of frame-rate and shutter-speed, not motion-blur.

  • @RoadRunnerLaser - The phenomenon you're talking about is temporal aliasing. Temporal anti-aliasing reduces or removes temporal aliasing.Ever seen motion blur in film? That's temporal anti-aliasing. There are pages for both on Wikipedia (with a wealth of sources) and all over the net supporting what I'm saying. I understood your response, but it looks like you misunderstood mine. With full temporal antialiasing, Strobing should not be apparent, no matter how out of phase the beat is from FPS.

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