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Final Metroid Prime Animation - Cinema 4D

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Uploaded by on Jan 29, 2011

This is the final animation of my Metroid Prime recreation.

The idea was to create a game style environment, and animate a camera through it to mimic the game.

A total of 22 hours to render, and a total frame count of 6780. Yes, thats right! 6780 frames.

The ratio is more of a 4:3 style (again, mimicking the game). Widescreen would have taken a lot more work.

Unfortunately, I didnt add the left hand, or right arm (with cannon). I would have had to build a rig for the gun to fire, and then interact with the cannon blasts.

The model of Samus in her varia suit was ripped from the game. I had to rig it, and then animate it. Everything else was modeled, textured, lit, baked, animated, and rendered by me, on my 8-core BOXX workstation using Cinema 4D.

The different areas of the space station uses different lighting methods. The first part is done with standard lighting. The other areas are lit using GI that was baked.

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Uploader Comments (ShepperdOneill)

  • lol thats not like samus to punk out :D

    can i ask you a question... are the suit, sheegoth, and ship borrowed models from the game or did you do that yourself too?

  • @m3tr0idgrl The suit and the ship were borrowed from the game, but everything else (HUD, space station interior, etc) was done by me.

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All Comments (115)

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  • You used that gunship model i gave you very well ;)

    Very nice animation bro :D

  • The next Metroid Prime Wii-U

  • this should have way more views.

  • the graphics are soo cool :| nintendo shud remake metroid prime trilogy with 4D cinema graphics !!!!!!

  • VERY well done, though i was hoping for a little arm cannon action in there. that would have been cool :D

  • amazing! O.o

  • I love the prime 1 style, so this is cool to see. Is that a future earth in the background at 0:43? It's spooky because it looks like africa connected to the middle east and I think I see europe!

  • awesome job man!

  • Holy Shit! very good!

  • Wow, this is good. I love the old-school HUD and doors.

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