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ArmA 2 Munition Camera

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Uploaded by on Aug 25, 2009

Rocket / Projectile camera.

Code:
In the vehicle / unit init:
this addEventHandler ["fired",{nearestObject [_this select 0,_this select 4] switchCamera "EXTERNAL"}]

To get camera back to player create a trigger, replace 'this' in activation with:
! alive cameraOn
and then in On Act.:
vehicle player switchCamera "INTERNAL";

Make sure you set the trigger to repeatable.

Category:

Gaming

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Standard YouTube License

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Uploader Comments (bravo1r)

  • You can use the projectile script from Armaholic. Nothing new :P

  • Yes but the one on Armaholic requires you to call on an external script, and does not work for all weapons or all projectiles.

    This one is simpler, its not a script, just a camera switch code, can be placed on a unit in the editor without having an external file, and works for every weapon in the game

  • Now that is cool. You should add a delay before the camera switches back to the cockpit again.

  • yeah you need to call an external script to do that, then you can use the sleep command. I use a delay in my "impossible snipe" video. you cant control the chopper while your camera is on a projectile though so you would want to keep delay minimum or you might crash.

  • How do you get the camera to follow the missile like that? I am noob.

  • I have placed the code in the info section -->

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All Comments (4)

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  • One on armaholic has better effects though. Here it happens so fast it's not even cool :P

    Plus it's good to have external scripts. Keeps the mission less cluttered.

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