Terminator Tutorial p3: Drawing a natural Opacitymap in Photoshop CS4
Uploader Comments (vfxworld)
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All Comments (40)
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Hey, you never gave the terminator Map files for the skull. When i render it, it asks for the files. Could you help me out?
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Could you please make a tutorial like this but than for a Voldemort nose (from Harry Potter) instead of a terminator eye?
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@vfxworld okay i think i solved my problem, the opacity in the Scene area in the 3D panel was at 0% for some reason, so I changed it to 100%. So i think im good now. anyways, your tutorials are great so far! ^^ ))))
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@vfxworld thanks, i will try to figure it out
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where did you get syntheyes?
pls tell
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When I import the mesh to CS4, doesn't show up. The layer is there and says it's there, but it's not visible.
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When I export the mesh from Max and import in CS4 it wont show up in CS4. I dont understand?? However I imported the mesh from Syntheyes and it shows in CS4. Please help me.
I have the same problem the past 4 comments have been saying, in Photoshop when I import the "New Layer From 3D" mesh .obj, the layer is there but I don't see my 3D mesh, it's invisible even in the small thumbnail in the layer screen
wallythewombat 9 months ago in playlist Terminator Eye Tutorial
@wallythewombat wel, I do not know this proble in Photoshop CS4.
Maybe the object's world scale is too small or too big.
Or sth. is wrong with the shading.
vfxworld 9 months ago
hehe another stupid question,... why don't paint it in max? you tryed viewport cavas?
nice shot... ;) can u recommend other syntheyes tuts?
jannissingh 1 year ago
@jannissingh because I like painting in photoshop.
And PolyPaint in max isn't that good.
vfxworld 1 year ago
@vfxworld that was not really a question... But you tryed the new features from max 2011 as well? Its perfect for painting masks and such stuff. And your advantage of this is that you dont need to leave the software so you can preview it directly during painting in the 3D Space with footage and on... ;)
cheers
jannissingh 1 year ago
@jannissingh well, Can you define brushes in 3ds max 2011 (I'm using 3ds max 2009 btw) as you can in photoshop? Or Can you make the brushes behaviors depend on the strength you push your pen on your deskpad?
I think It's useful to use photoshop but yes, for this simple stuff you could have even been using polypaint.
vfxworld 1 year ago