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Tadao Ando's Church on the Water in Source SDK. Test Number 2: HDR Lights

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Uploaded by on Mar 20, 2011

his is the first Model I've made for the purpose of exploring the possibility of Valve's Source SDK applied to architecture study. This is the first part of the study using the Valve's Half Life 2 Game Content and the Source Engine 2009.
I'm not the author of the building design, the Architect is Tadao Ando, so he deserves the credit for it. I just decide to use the building to study the potential of the Source Engine.

Using the Editor became more difficult than in the previous Test, basically because of the Light work, as you need to be very precise about the parameters of the light entities. It even took almost the same time just to put the lights on the model than the previous making, and they're only a few light entities. But the result was quite satisfactory, considering my lack of experience with the Source SDK, is very amazing how HDR lighting can Improve your map appearance.

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Film & Animation

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Standard YouTube License

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Uploader Comments (Rafaeljpbc)

  • Me gustaría ver las diferentes plantas arquitectónicas!

    Quiero hacer una maqueta sobre ese proyecto :(

    Alguien sabe dónde puedo conseguirlas?

  • @Joiisy92 puedes buscar en el 3d warehouse the google ;)

  • DAMN! What settings did you use for the light_env and what textures did you use for the water and glass?

  • @superotherguy1 The water is half life 2 dev_water5 , the glass is glasswindowbreak070a. The light_env is: pitch yaw roll = 0 28 0 pitch= -35 Brightnes = 255 255 249 448 ambient= 172 196 204 100 brightness hdr = 255 255 249 300 brightness scale hdr = 1 ambient Hdr = 172 196 204 50 ambient scale hdr = 1 sun spread angle = 10
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  • @FerdyfistTAAH Nice, send me a PM and maybe I can help you with some ideas ;)

  • @Rafaeljpbc Well, i'm working on a survival co-op mod. So far, i coded exp system, buy system, money system, and a cool over the shoulder view!

  • @FerdyfistTAAH Thank you for the offer, even though I'm just a begginer, this is my first map. But still I would like to know what you're working on ;)

  • If you wanna be a mapper for my mod, feel free! I am a coder, looking for a mapper.

  • wenisimo !

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