L.A. Noire: "The Technology Behind Performance"
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Uploaded on Dec 16, 2010
L.A. Noire is a dark and violent detective thriller set against the backdrop of Los Angeles in the post-war years of the late 1940's, where you'll take the reins of newly minted detective Cole Phelps as he solves gruesome and mind-bending cases, interrogates suspects, and rises through the ranks of the LAPD.
"The Technology Behind Performance" showcases how L.A. Noire will utilize the brand new MotionScan technology, which provides an unprecedented level of realism, detail, and emotion never seen before in a videogame, bringing characters to life in a totally new way.
www.rockstargames.com/lanoire
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Top Comments
TheGamersfromtheWest 1 year ago
Every time i see Aaron Staton, i think of one thing, COLE PHELPS!
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cinemalego 1 year ago
They started 5 years ago? That explains why they didn't get much time on making the textures perfect
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All Comments (479)
TrickyEmu 3 months ago
Didn't Quantic Dreams stole this technology for their Karra tech demo?
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epheas 6 months ago
hope the gta 5 use this amazing technology
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yolandita2008 6 months ago
Aaron Staton is
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Leo Sakamoto 8 months ago
1:48 is Sam Houser?
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HISHAM931 1 year ago
Too bad the game was wack.
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wernersbacher 1 year ago
waaah spoiler :(
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FreshNapp 1 year ago
True but its awesome seeing their adams apple move when they talk or seeing their particular dialect or speech impediment right on their face matching perfectly. i love that student courtney lol i keep doing his voice.
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jendabendasro 1 year ago
I want L.A. Noire 2!!!!
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