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Whole-audience Control of a Racing Game

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Uploaded by on Jun 9, 2009

This is a live demonstration from the 2008 Royal Institution Christmas Lectures showing the use of computer vision techniques to track audience movements in order to control a racing game. I would like to thank Dan Maynes Aminzade for providing the tracking software, and Duncan Robertson for integrating this with the game software.

You can watch the 2008 Royal Institution Christmas Lectures in full at: http://research.microsoft.com/~cmbishop or by visiting the Royal Institution web site.

There is a dedicated web site to accompany the 2008 Christmas Lectures, with ten interactive games as well as downloadable PDF instructions for experiments which can be conducted at home or at school: http://www.rigb.org/christmaslectures08

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  • first coment!!!

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