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(Part 3) Sculpting, 3D total Abominable Snowman challenge

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Uploaded by on Feb 17, 2010

More progress on this guy. Still hammering out the shapes and trying to get a feel for the original concept. I refer to it to gauge how well I am hitting the mark. I briefly jump back into modo to fix some topology in the eye (Shame on me for leaving an ngon in there...) and shrinkage in the fingers (my fault for not subdividing the mesh initially without smoothing on.) By the end of this video I am a little over 3 hours into the process from no mesh to now.

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Education

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Uploader Comments (akadotseven)

  • I haven't had any problems with the modo/zbrush work flow. The geometry seems to just "work" when I reimport it. I am using an obj to pass back and forth. It's real easy, all you have to do is export in your tools palette to an obj and open that obj in modo. When you save it from modo, make sure it is still an obj. Reimport the obj with the tool you exported selected at the subdivision you exported at. It will ask if you want to transfer the HR details. Say yes. Thank you for watching!

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  • Are you working with obj file type to edit it back in modo and then go back to zbrush, how does that work exactly? If you don't mind me asking :P thanks, I've already been through all the vids, this has to be one of the best series of clips that start from the modeling phase all the way through sculpting that I've seen.

  • So, I don't know anything about zbrush, or sculpting at all really. Does modo/zbrush play nice when you have to go back into modo to edit the geometry and then bring it back into zbrush to continue sculpting?

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