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SciFi Crate in Zbrush - 3D Coat - Xnormal - Cinema 4D

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Uploaded by on Feb 11, 2011

SciFi crate created in Cinema 4D, detailed and painted in Zbrush, UV mapped in 3D Coat, Textures and normal maps baked via xNormal and finally opened and rendered in Cinema 4D. Phew!!

I use Zbrush/Spotlight to add some textures and then export a hi resolution OBJ and low resolution OBJ. Quickly auto UV map the low resolution in 3d Coat, bake the normal maps and textures/polypainting (vertex colours) from the hi-rez to the lowrez UV's. Load into Cinema 4D and apply texture and normal maps. Sorted!!

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Uploader Comments (3DGameResources)

  • brilliant tutorial as allways

  • @Theicemonkeyjr : Thanks for checking it out!!

  • Great Tut.. rt to the point .. love it..

  • @masterod1 : Thanks for checking it out!!

  • really cool Tutorial, thanks alot for this!

  • @MDKmediaDesign : Thanks for checking it out!

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All Comments (15)

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  • I have a question - I am looking for a new sculpting tool as I find Mudbox very limiting, everytime I see the great features of 3D coat and zbrush. Could you please recommend me one of those - what are the pros and cons? At the moment I am more interested in 3D coat, because I think, the voxel sculpting is so great - not to worry to much about resolution. So why do you use your 3D coat just for UVs?

    Btw - you really do some of the best tutorials, I think!

  • Can you make a tutorial on the process of getting the model from C4D to ZBrush. I cannot do this. I have many texture issues.

  • I LOVE YOU!! THANK YOU!

  • Great tutorial...any chance of a detailed auto retopology tutorial in 3d coat???? cheers

  • @3DGameResources Thats great to hear good video insight nonetheless :D

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