READ BEFORE WATCHING.
The next part of my run. This goes from exiting Woodfall Temple until warping back to Snowhead after getting the Hookshot.
Throughout this description, I'll be referring to this topic: http://tasvideos.org/forum/viewtopic.php?t=267
* I discussed the alternate route (see one of my earlier posts) with petrie over AIM. We came to the conclusion that following the old route was still for the best, because the cutscene before hitting the bee hive isn't skippable if you break it with a deku bubble, even with tool-assistance.
* On the way to Great Bay, I cancel the damage boost animation by landing on the fence for a frame. This saves a lot of time.
* When pushing Mikau to land, you'll notice that I don't activate the cutscene immediately. This doesn't actually matter. The only way to start the scene immediately is to take longer when pushing him onto land. Besides, doing it this way meant that I could do some entertaining stuff while waiting for him. It also meant that I was already in the correct position for the Song of Healing.
* While swimming as Zora Link, doing constant swan dives is fastest by a long shot. I also landed in such a position that hitting the Owl Statue caused Link to be shot into the water, which saved even more time.
* In the Pirate's Fortress, I found a neat timesaver at the start which eliminated the need for that massive dive that Mukki did. The timesaver was swimming a bit to the left, and it allowed me to "swim" on land for a little bit, and gain control of him immediately after he was done "swimming."
I go intentionally slowly (i.e. no swan dives) in the water, because I had to wait for the guard's boat to be past a certain point to avoid getting caught. This is also why I do a slower-than-normal backwalk when getting on land (had I held the analogue down by a further 1 degree, I would've been caught).
At the end of the bomb hover, I do what I did on the way to Great Bay as Goron Link, and cancel the damage boost on the fence. This was faster than just backflipping over it. Backwalking up the slope here was faster than sidehopping. This is because of Link's positioning at the end of the chain of sidehops after the bomb hover. It took too long to get into the correct position for sidehopping for it to actually be faster than just backwalking.
* I did test the Goron Link barrel trick (see a post by MrSparkle a few pages back), and it was slower than just sidehopping around, which is a shame, because it looked much cooler.
* After bottling the egg, I press A while against the side of the tank to get him to grab onto the ledge faster. I have actually used this throughout the run so far at various points, but none of them were as noticeable as this. Had I not done it here, he would've taken over a second longer to grab onto the ledge. This trick was brought to my attention a few months ago by Bloobiebla.
This is a tool-assisted speedrun. This means it was played on an emulator, frame-by-frame, with savestates and rerecords to achieve perfection. It is not meant to show skill, but rather provide entertainment for the viewer.
For more information on tool-assisted speedruns, visit http://tasvideos.org/
for some reason, i feel like i would never be able to play majora's mask, due to how complicated it is... i really don't do well with these kinds of games, even though they are the best ones ever. i already beat OoT twice, but i really just need to try out MM
asapisaiah 1 year ago
MM isn't really that complicated at all. I just make it look that way because I optimised the hell out of it in my videos. The game itself is very similar to OoT and totally fun and manageable. You should definitely play through it sometime.
SwordlessLink 1 year ago 7
Did you use the regular bomb hover to save bombchu's?
CheeseN5656 2 years ago
Yeah.
SwordlessLink 2 years ago
whats the point in getting the egg?
Zapirak 3 years ago
It's needed to learn the New Wave Bossa Nova.
SwordlessLink 3 years ago