Realtime House Spider Procedural Animation
Uploader Comments (SundownSFA)
All Comments (16)
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theres a way to get procedural animation using "Genetic Algorithms", its based on "evolution", a bunch of algorithms are made randomly made that animate the spider, each random algoritm is compared to a fitness function of how well it is doing to a particual goal for example to get from point A to point B the fastest. The best few of the algoritms are kept, breeded together and mutated, and it keeps doing this process till it reaches its goal
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@TeamNinjaGo lolwut? It's virtual man.
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Was genetic programing used to make this?
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Actually, I suppose that's exactly what Euphoria is, used in GTA IV
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How efficient is this? I imagine it would use much more cpu than a standard pre-animated model, correct? However, if a similar or more advanced model could be applied towards more unstable creatures such as humans I imagine game developers could devote considerably less work into pre-animated sequences and produce more realistic results. I bet this type of animation creation is the future of video games/3d animation.
Could you put legs on something other than a spider? A house, for example
inricheetos 2 years ago
Yes sure. The Thorax/Abdomen is simply a couple of jointed rigid bodies to which the legs attach. So you can remove two legs and swap the body for an insects, or remove four legs for a Lizard.
SundownSFA 2 years ago