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Realtime House Spider Procedural Animation

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Uploaded by on Jun 24, 2008

All animation procedurally generated, in realtime. No pre-created animation whatsoever.

Details:

A system for dynamically animating ground based arthropods in real-time, capable of traversing realistically across a complex, arbitrary environment. The physical simulation of the virtual world further grounds the creatures, enabling complex emergent animations to form.

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (SundownSFA)

  • Could you put legs on something other than a spider? A house, for example

  • Yes sure. The Thorax/Abdomen is simply a couple of jointed rigid bodies to which the legs attach. So you can remove two legs and swap the body for an insects, or remove four legs for a Lizard.

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All Comments (16)

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  • theres a way to get procedural animation using "Genetic Algorithms", its based on "evolution", a bunch of algorithms are made randomly made that animate the spider, each random algoritm is compared to a fitness function of how well it is doing to a particual goal for example to get from point A to point B the fastest. The best few of the algoritms are kept, breeded together and mutated, and it keeps doing this process till it reaches its goal

  • @TeamNinjaGo lolwut? It's virtual man.

  • Was genetic programing used to make this?

  • Actually, I suppose that's exactly what Euphoria is, used in GTA IV

  • How efficient is this? I imagine it would use much more cpu than a standard pre-animated model, correct? However, if a similar or more advanced model could be applied towards more unstable creatures such as humans I imagine game developers could devote considerably less work into pre-animated sequences and produce more realistic results. I bet this type of animation creation is the future of video games/3d animation.

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