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In the Lab with Ryan Hunter: Strange Tech - UMvC3

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Uploaded by on Nov 21, 2011

This episode of In the Lab explores techniques for Dr. Strange to setup mixups after a knockdown, without the use of assists.

Visit http://www.option-select.com for resources including Blogs, Match Video Database, Strategy and more.

The In the Lab series takes a look at a few of the key aspects of a particular character or matchup, and puts some of their details under a microscope. Learn what options are available, and what a character is capable of in these important, matchup-specific situations. These are tactics and tricks that can be applied in the highest level of play.

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Uploader Comments (OptionSelectDotCom)

  • @OptionSelectDotCom Hey Ryan i couldn't get the new UMVC3 guide aka "the new testament" cuz its sold out i was wondering whats a good anti air normal for Dr Strange and also how to Capitalize of his air throw besides using his otg hyper.

  • @Imozart0341I Although c.M is pretty bad on the ground (horribly long recovery), it is actually a great anti air. You can do c.M xx L Mystic Sword which is safe on block, and on hit, go right into a jump loop (j.MMH t.H) for a big combo. Unfortunately, unless you happen to have a Red Grace right where the opponent lands (lol), there isn't much you can do off his air throw without an otg assist.

  • THIS SHIT SUCKS!

  • @FlashMetroid If only there was a stream archive of you saying "OMG THAT'S SICK! That's like something I would come up with!" ...oh wait. :)

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All Comments (40)

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  • @OptionSelectDotCom Do you guys think you can make a breakdown video for those Dr. Strange combos you're using?

  • @FlashMetroid If "this shit sucks," why are there 142 likes?

  • @Shekeib most ppl tend to tech roll back words so once i do the dagger i just teleport right away and its hard to punish cuz the daggers keep them in blockstun if their not hit already and you can create a good teleport mix up when you use your first teleport then TK the next one its instant and your first two frames of teleport is invincible so if you teleport to the front of your rival then TK the next one if they try to punish the front tele it will wiff which leaves them open to a over head

  • so you'll have to react to the way they tech roll in the corner in order to do the appropriate motion for the teleport, right? I keep trying to pull it off by reacting to the tech roll direction but I end up gettin light srk swords accidentally.

  • Ok that last mix-up... wow...

  • hey ryan.. your dr. strange is ASSS!!! straight up DOO DOO!!! i bet you cant even pull these off in real matches #trainingmodeking lol =)

  • Ryan what team are you using in UMVC3? and why? Are you using strange + hawkeye and someone else? Would love to see some of your teams synergy if you wouldn't mind putting out a vid of some of your combos.

  • @iequalasian he said "BRING SOME COMDOMS!"

  • Awesome vid. The last combo using strange's assist to setup hawkeye's slide.......pretty smart.

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