Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Procedural Sound in Computer Games (early production stage)

Loading...

Sign in or sign up now!
699 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 11, 2008

This is an early preview of some of the content of my Master Thesis - which is to be handed in at August 15th. Unfortunately it's in danish - but I think you still get the point: It is a real-time generated audio/3D linked environment. Both graphics and audio is generated on the fly: graphics via Virtools and sound via Max/MSP. The two programs are connected via network (UDP). I have made everything myself.
the sound is generated using both physical models and subtractive synthesis.

Category:

Education

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • Absolutely amazing. good work!

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more