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AXSX: Sonic Xtreme Fisheye Guide

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Uploaded by on Dec 13, 2010

This is an example of how the fisheye is very useful in Sonic Xtreme. Dispite a lot of people saying it is confusing it actually isn't that bad while playing the game, and it does help out a lot.

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Gaming

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Uploader Comments (Xeniczone)

  • They should remake this for the 3DS.

    Imagine the mindfuckery. @_@

  • @superskeetospro That would be crazy. My brother has a 3DS. It just gives me a headache. I don't like it.

  • @Xeniczone That's fine. More power to ya'. I just disagree. Most of the time. Unless I'm sick. :B

  • @superskeetospro It is fine if I turn the 3D off. For the most part the 3DS is a very nice machine. Just like I said 3D doesn't work for me. I'll stick with my Sega Nomad thank you very much. :D

  • Is this still being worked on?

  • @10samm10 Sure is.

Top Comments

  • THIS. CHANGES. EVERYTHING.

  • I find that the problem of death can be partially fixed by smaller sprites higher resolutions. When doing this, of course, you have to make sure you don't zoom too far away so that the characters, enemies, sprites etc. become difficult to see. Zooming out a bit more than what's shown in the Sonic X-Treme demos AND using a bit-more-than-slight fisheye might be the perfect balance.

    Anyway, it's an interesting concept. Hope this is still actually worked on.

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All Comments (23)

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  • @Xeniczone Lol, love this! :D

  • @Xeniczone You still working on this?

  • Still working on this?

  • The only reason Fisheye confuses me is because you feel like you're going round in a circle, yet you're just walking along a straight path...

  • when you guys pretend to release the game or release a demo?

    by the way, this looks incredible. it's amazing how you could reproduce the fisheye view from the original xtreme movies!

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