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Using Unity 3 (game programming) - Talking to Game Objects and Components

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Uploaded by on Jan 20, 2012

We explore using GameObject.Find() and other methods of getting objects to communicate. We talk about simple optimizations with caching game objects, as well.

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  • @escapeartist80 Haha, excellent! There's a solid collection of common Unity errors I get when I write code, so I'm pretty quick to decipher what it is I did wrong. I also don't really like "planning ahead" with these kind of things, because it's better for people to see common errors and see how to fix them rather than have that perfect planned video where nothing goes wrong.

  • 10:00 lucky me i was reasearching the same error and same solution worked. Tnx.

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