StarCraft 2 - CrotaQA007 - Minerals -
Uploader Comments (BlizShouter)
Top Comments
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2 people need more minerals.
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I love how SC2 teaches me economics :)
All Comments (124)
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your voice sounds as if you had a lot of spit in your mouth all the time - awkward..
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7 people suck dick
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3 workers per mineral field is the best thing right?, so 1 normal base should contain 24 workers per mineral field.. my question is if u have an expansion with 12 workers for each base does that actually get minerals faster then when u have 24 in one base mining? i ask this cause i always thought that when a 3rd worker is mining he may actually have to wait 1-2 seconds before the 2nd worker finishes mining ... if this makes any sense.
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@joelpalkia I feel the opposite. Its easy to pump out a swarm but i fong it hard to control them all in an effective way... Maybe we could learn something from each other? :)
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@Mattmon2 Ye aswell as the freedom to make thme everywhere you got pylon power :)
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So essentially Warp Gate gives you an automatic Chrono Boost on every unit.
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im a zerg player and i feel that microing for zerg is a whole lot ezier than macroing. I dont know if pro zerg players feel this way, but this is just how i feel when i play zerg.
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yeah, more often gas is the limiting factor though esp. late game with high tech. Pls, pls do a separate video for gas
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Would it be possible for you to share the spreadsheet you used to create these numbers? I'd like to add the gas calculations for the different units.
QUESTION: What's the technique behind waypoints for workers to mine 7% more effective. My attention got called to by Day9 Daily #188 at 2:40.
Friedrich713 1 year ago
@Friedrich713 Doesn't matter - its been fixed in Patch 1.1.1
BlizShouter 1 year ago 2