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Blender 2.44 fluid simulation :

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Uploaded by on Sep 11, 2007

I think blender's fluid simulator is able to compete with the commercial softwares, as flowline or realflow. Your opinion?
http://FWEIBEL.COM

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Film & Animation

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (FaWeil)

  • very nice. :D the camera shake is a nice touch. too short though.

  • thank you!

    It took me about 2 weeks to make this video "only" 1 min...because i have made A LOT of baking-tests to found the correct settings for the wave!

    I have made this after seing your video (massive fluid simulation)

  • and sorry for my bad english...i hope you'll understand me^^)

  • this pretty much obsoletes my "water in city" video ... hmmm ... do i want to start a challenge ? .. no .. o have to much other stuff in the render pipeline :) ... but once this stuff is done ... i'll beat your fabulous video :) and mine will have SSS harrharrharr :)

    grüsse in die schweiz ... auf welchem system arbeitest du ?

  • Thank you for the comment!

    I've done this with windows xp, on a 3ghz single core (p4)...

    I've tryied to use sss, but the scene is too much dark, and that was not visible...

    PS: I'm "suisse romand", it means I speak french^^ Are you swiss too?

  • nice one! how much baking time + render time?

  • baking time was not too long because i could'nt set the resolution above ~200. i think about 14h.

    render time was very long with the ambient occlusion, but i don't know exactly how much hours...

Top Comments

  • This Video Had to have been so hard on your machine lol i hope one day to make somthign this good you rock! my stuff is 100 years behind you LOL

  • particles breaking off too early

Video Responses

This video is a response to CG Tsunami - Blender - Alternate
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All Comments (35)

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  • How did you get the particles to flow atthe front of the water? Mine always just act like they've got a mind of their own.

  • Blender makes realflow look like a moving amoeba ahahahahah

  • doesn't look like water, looks like a load of bouncing balls and some mud under them

  • alright, but still how long do you think it took to render the water scenes in blender?

  • the water looks more like mud, but overall i really like this video, i like the way you show a street at night with lighted signs then the camera shakes and sparks fly, nice effects.

  • I think that as long as it continues to use the mass tracking method that it does to generate the surface, it will always be a cut underneath the results from the commercial apps.

    I always thought the weird look of Blender simulations was a limitation of the LBM, but I recently saw a paper which used PLS with LBM, and it looked much better, I think.

    I still think that NSE makes more sense than LBM, though.

  • Blender is definitely getting close with its fluid simulation, but commercial products still look slightly more realistic because the water doesn't turn into droplets nearly as quickly. Water has a tendency to stick to itself, and blender doesn't quite emulate this quite well enough. Still amazing what freeware can do though

  • Actually, I've heard about a renderer called Gelato that includes graphics-card acceleration.

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