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Robo Army (Neo Geo) 4/4

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Uploaded by on Jun 27, 2006

Final Stage

PS: This is the first time I beat the game period....on the Neo Geo cartridge system at least. I feel guilty now for bleeding my dad dry to beat this game in the arcade back when I was small.

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Uploader Comments (Toneman)

  • Congrats on beating Jeed and his vile monstrosities! Thanks for posting all your Robo Army experiences.

  • Thanks dawg. If it wasn't for Phil Moore and Nick Arcade, I would've slept on this

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All Comments (22)

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  • @Jac2Mac: From the looks of things, I think Dr. Jeed was planning on transferring his brain into his daughter's body.

  • What would have happened if after the final boss of Robo Army was destroyed, the woman at 7:07 did NOT wake up at all? How would things have gone differently in the ending?

  • Looks like Mega Man is all grown up.

  • Tottaly awsome, dude, u r really best game ever.

  • Pretty much, that's what made them hard.

    I've only ever seen someone play through DnD on 1 credit. Amassed almost a million xp.

    Too bad the xp didn't do much for you in the game, only gave you position on the tally board.

  • What I've learned from this game:

    Robots hate pidgeons.

    Robots hate cars.

    Robots hate lizards.

    Robots hate other robots.

    Robots hate dogs.

    Robots hate police.

    Robots compress into nothing when they die.

  • I never knew that. So it's a Sega Genesis on steriods. The Genesis also used the 68000 and a Z80 just not as powerful.

  • Each cart (cartridge) aka BRICK has two circuit boards. From careful opening my own:

    One circuit board in the cart was audio ROM.

    The 2nd cart board was video and more populated. Usually had another custom 16 bit co-processor. This was a distributed processing machine which shot it years ahead of competitors.

    Don't know if the 8 bit audio and 16 bit video were ever bridged into a true 24 bit data bus.

    I was overly curious, yet paranoid to ruin my system by snooping about too much.

  • Exactly :) Five processors. They could have kept adding the bits of all the CPUs and went for 72 bit system.

    I believe some of the carts had a dedicated processor in them to help manage memory flow.

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