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Water simulation 3

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Uploaded by on Dec 8, 2007

Water simulation system using Perlin noise textures(in realtime), realtime normal mapping calculation, SM 2 HLSL and with postprocessing bloom effect.
Under Ogre3D.

Category:

Science & Technology

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License:

Standard YouTube License

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All Comments (3)

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  • ddosBass, it might be because of his settings, but Perlin Noise for large grids is known to require computational power and it might be because of that.

  • GAH! too much bloom me thinks

  • looks like it doesn't refreshes alot. or the animation is just a few frames, what gives?

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