Trailer for UMS map for the "Last Stand RPG Contest" at Staredit.net. Map Creator: Kilabyte@USEast Map Name: AE: After Earth Music by: Phyrnna (HalcyonicFalconX) from Newgrounds.
@Assault912 This is a Use Map Settings map, it actually isn't about the Zerg. They're an (I believe unnamed) alien force. I played the map back when it was in beta and the story was very compelling.
I played this (or an earlier version), and I liked it, however I found the spells thing a bit clumsy to use. I think that in the SC2 editor you can make units have spells right in their action bar (like in WC3) and you can make your own spells (like in WC3). Until then, these games will never be as mainstream as a simpler UMS.
The idea of a stock inventory is nice to see. Hopefully it becomes more mainstream.
As said, the bosses look solidly built rather than meat shields. However, from the examples the demo showed us, it seems most of the enemies simply attack in waves of hydras + lings. I'm sure there are exceptions to this that are NOT bosses, perhaps those exceptions can be advertised in the trailer?
Otherwise the game could be full of stock surrounds and numbers, which is not a good choice.
I meant that Zelda games focus on tactics: You must know how to defeat the boss, there is one, maybe two points of attack, and that is all. Also, in Zelda games it doesn't matter if you've a lot of weapons, if your basic skill is low then your weapons and health are only side benefits. Contrast Final Fantasy games, where player skill, though a factor, is much less one than, say, character level and spells learned / items held.
The demo made it clear the effort you put into the bosses.
For me, trailers are meant to inform. I understood that this UMS occurred in a post-world/civilization scenario, but it wasn't elaborated upon. This brought up points such as plot, enemies, etcetera, which can be seen below.
Thank you, however, for the correction. It's worthless to contribute something when the terminology you couch it in is incorrect.
You don't use spells, this isn't Zelda or Final Fantasy. All boss fights are scripted so players must figure out how to beat them. Each boss has its own layer of AI triggers and works differently. Some bosses are composed of many units, not just one."Spells" as you would call them, are limited on how many of that item you have. I.E. You start with 5 grenades, you can throw 5 grenades until you find more.
With ALL of that in mind, this still looks like something you put a great deal of time and effort into, and as a fellow map-maker, I respect that. Best of luck.
If you have any questions about what to do next for an RPG map, and want to ensure that it stays around for a while / you want to do something a bit mature for SCRPGs, then feel free to email me.
Kilabyte i'm wondering how is your progress on your map.
RedTempz 1 month ago
@Assault912 This is a Use Map Settings map, it actually isn't about the Zerg. They're an (I believe unnamed) alien force. I played the map back when it was in beta and the story was very compelling.
YouSunkMyFishy 11 months ago
Solar System was NEVER involved in the entire starcraft series
Assault912 1 year ago
I played this (or an earlier version), and I liked it, however I found the spells thing a bit clumsy to use. I think that in the SC2 editor you can make units have spells right in their action bar (like in WC3) and you can make your own spells (like in WC3). Until then, these games will never be as mainstream as a simpler UMS.
tl:dr good map; no one plays it.
obesechicken13 1 year ago
The idea of a stock inventory is nice to see. Hopefully it becomes more mainstream.
As said, the bosses look solidly built rather than meat shields. However, from the examples the demo showed us, it seems most of the enemies simply attack in waves of hydras + lings. I'm sure there are exceptions to this that are NOT bosses, perhaps those exceptions can be advertised in the trailer?
Otherwise the game could be full of stock surrounds and numbers, which is not a good choice.
Death2NewGods 2 years ago
I meant that Zelda games focus on tactics: You must know how to defeat the boss, there is one, maybe two points of attack, and that is all. Also, in Zelda games it doesn't matter if you've a lot of weapons, if your basic skill is low then your weapons and health are only side benefits. Contrast Final Fantasy games, where player skill, though a factor, is much less one than, say, character level and spells learned / items held.
The demo made it clear the effort you put into the bosses.
Death2NewGods 2 years ago
For me, trailers are meant to inform. I understood that this UMS occurred in a post-world/civilization scenario, but it wasn't elaborated upon. This brought up points such as plot, enemies, etcetera, which can be seen below.
Thank you, however, for the correction. It's worthless to contribute something when the terminology you couch it in is incorrect.
Death2NewGods 2 years ago
You don't use spells, this isn't Zelda or Final Fantasy. All boss fights are scripted so players must figure out how to beat them. Each boss has its own layer of AI triggers and works differently. Some bosses are composed of many units, not just one."Spells" as you would call them, are limited on how many of that item you have. I.E. You start with 5 grenades, you can throw 5 grenades until you find more.
l3ladeKnight 2 years ago
This is a futuristic RPG, There are no magic spells. However, there are items such as grenades that are used like spells.
l3ladeKnight 2 years ago
With ALL of that in mind, this still looks like something you put a great deal of time and effort into, and as a fellow map-maker, I respect that. Best of luck.
If you have any questions about what to do next for an RPG map, and want to ensure that it stays around for a while / you want to do something a bit mature for SCRPGs, then feel free to email me.
Death2NewGods 2 years ago