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Resident Evil 4 Speed Run Part 7

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Uploaded by on Oct 3, 2009

1:50:53 by Derek Taylor, done in 17 segments. Author's comments: CH 3-1

This is where the fun starts. Super random chapter this is. I nearly went insane trying this one and I'm not kidding haha. The catapult area at the start is so annoying. When I run through the tunnel after I tell ashley to wait I can be stunned by the explosion which wastes 2 seconds. It also makes the next guy fire earlier and cause a reset. Then that next guy can stun you too. Very annoying. The last guy is the worst of all. He cant make up his mind at all. He sometimes misses and lets you pass which is very nice. Most of the time he causes you to flinch by the explosion. Its not a disaster considering how massive this chapter is. Then quite rarely he can hit you direct and end your 3-1 attempt. The merchant was very nice too. I had to go through it quite alot because of all the resets I went through. Next is the sword room. This is 100% luck too. If the guys stay on or at the top of the stairs then its impossible to pass them without a grab or firing the shotgun. They need to run down the stairs after you so you can run around the table and trick them. The next room is not too bad. I tell ashley to wait outside to make it easier for me and to let her open the door for me on the way out. Running around the 2 shield guys is easy if I stick to the same path each time. I grab the key and then shoot the barrel to kill most of them. The only thing that can go wrong is if they open the door before I get there which means i have to shoot them or take a hit. But if I get there early enough I can kick the door and stun them a little. I got a couple cash drops also. I tell ashley to follow me at the corner so she opens the door in time for me getting there. I grab the incendiary grenade near the prison door to help me later. The actual garrador is annoying. The first shot is easy but the next 3 are tricky. I had to shoot to his far left on the second shot to stop the bullet hitting his claw. The third is a little hard but not that bad but the last requires alot of skill and timing. I get the double head shot on the next zealots pretty fast and get to the water hall door with a good time. Now it all starts. I kill the archers first to stop them hitting me on the crank later. I remove the shields from the zealots to allow a flash grenade to affect them. Next I shoot the guy at the bottom and break both vases at the same time. There is a hand grenade in one of them. Suddenly a random idiot appears from nowhere and I have to shoot him before I go into the room. After I press the switches and exit the room I get grabbed from a guy and lose about 4 seconds. So hard to get this area perfect. I didnt lose any HP so I never reset. I try to shoot the last shield off but miss and kill another guy next to him. So I take a chance and just head to the crank. That is where it all goes to plan. I use the 2 flashes I would normally use and get on the crank. The guy with the shield runs upstairs and to the LEFT of the screen. That is the path he would normally take so that was good. I throw the 3rd flash grenade at the running scythe guys and then make up for the grab by not kicking and taking a major risk :) Ashley was so close to getting killed. I use the continue trick to let me start again from that area but there are no enemies chasing me up the stairs. It would be impossible to do it without that trick. The reason I heal ashley when I equip the rifle is because she will run to the second crank faster and jump the ledges at the end faster too. Also I would lose alot of time in 3-4 if I dont heal her. This part is not easy under pressure. I messed up a few runs because I panicked. Luckily this time I kept focused and funished properly. This part is just entertaining with all the head shots and stuff :) After jumping the platforms I switch to hand grenade to run faster and I need it for 3-2 anyway. I dont need to pick up the other hand grenade near the end because of my luck in 2-2.

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  • lol

    

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