Nytro Game Engine - 100 fires particle systems with point sprites

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Uploaded by on Oct 10, 2009

Fire particle system nodes using the point sprites mode (there are 5 rendering modes for the particle system: CPU computed quads, point sprites, instanced quads, scene nodes as particles, and instanced models )

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Entertainment

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  • Each particle system node does its own thing, so those are not copies or instances, they are separate things, each computing its particles and stuff

  • yes, they're quite fast, it even amazed me :), its an ATI HD2600 card, not so new, but what its good is that the actual particle logic is fast enough, and it is running on my computer at 90 FPS, and with some tweaks on the particle rate, even at 180 fps, point sprites are fast

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