Fire particle system nodes using the point sprites mode (there are 5 rendering modes for the particle system: CPU computed quads, point sprites, instanced quads, scene nodes as particles, and instanced models )
yes, they're quite fast, it even amazed me :), its an ATI HD2600 card, not so new, but what its good is that the actual particle logic is fast enough, and it is running on my computer at 90 FPS, and with some tweaks on the particle rate, even at 180 fps, point sprites are fast
Each particle system node does its own thing, so those are not copies or instances, they are separate things, each computing its particles and stuff
nekitu007 2 years ago
yes, they're quite fast, it even amazed me :), its an ATI HD2600 card, not so new, but what its good is that the actual particle logic is fast enough, and it is running on my computer at 90 FPS, and with some tweaks on the particle rate, even at 180 fps, point sprites are fast
nekitu007 2 years ago