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Tales of Rebirth Agarte Side Part 84 (Battle)

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Uploaded by on Mar 7, 2008

Battle rank is Mania, ally Spells in blue, Tohma's stuff in red, no Irregular equipment. I couldn't really hear what Hilda was saying during her chants since I forgot to turn the volume down, but I'll be doing an Exhibition for her eventually anyway so no huge loss.

I decided to control Hilda this time because I plan to use someone else in the next event battle for a couple of reasons. First, controlling Hilda increases my chances of getting a decent combo in (the mage AI sometimes spends too much time running around). Second, Tohma is rather easy to stagger even on Mania so I don't have to worry about letting the AI control my melee fighters. The third reason has to do with the nature of the very last trial, so I won't mention it here (not a huge thing, but nonetheless). And lastly...there's just something very satisfying about kicking Tohma's ass with Hilda. ^^ Anyway, enjoy!

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Uploader Comments (lanyn)

  • Nicely done, that'll teach that pervy minotaur!

    I think I see what you mean about playing as Hilda (and as a mage).

  • Thanks! He deserved it. =P

    In general, I prefer to play as a melee fighter but I find that for tanks like Tohma, it's sometimes easier to let the AI act as a shield and for me to do the casting. *shrugs* Also, I just didn't want to play as Hilda for the next battle since it's against another mage and I can't speed cast like the computer does. O_o

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  • Bosses sure do die quickly on this game!

  • Wow, what irony, even after that short and heartfelt battle, Hilda just told Tohma, that he's not even worth her effort. That's just show how pathetic Tohma is. :D

  • Ah... it all make sense now... *double forehead slap* My stupidity astonishes me. XD!

  • No prob.

    Really? The AI is faster with chanting than a human player. That's creepy. Usually it's the other way around. Believe it or not, I played as Keel in Eternia when the party reaches Celesita. Speed casting was fun then :3

  • Well, if you liked what my Veigue was doing (gee, I sound like Midnight Feathers now or something =P), then try putting his AI settings like this: 1 (well, this one doesn't matter since there's only 1 enemy)-4-5. That way, he'll wait until there's an opening (a spell hits or another melee fighter lands an attack) before rushing in the start a combo. He'll also spread his attacks out too if another fighter is in the middle of a combo. Dangerous though since he won't heal much like this.

  • Didn't you know? I'm starting the new ToR Abridged Version. =P It saves me a little bit of time if I don't have to upload everything at once, that's all. ^_~ Especially since the next segment is pretty long even with the fight edited out (almost 11 minutes).

  • Nevermind. Just read the rest of the description. You're working on it.

    *Forehead slap*

    I am such a dumbass... XD!

  • For some reason the video is only 39 seconds long... isn't there a scene before this?

    The last video was the group being told to go away by Naira, I'm sure...

  • Maybe I should have played a mage too... I was playing Tytree...

    And Veigue's AI apparently didn't understand the notion of timing and keeping a combo >_>

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