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Uploaded by jacemiller on Sep 14, 2008
This animation features a flock of birds in flight over an artificial terrain generated through a customized subdivision scheme. The realistic flocking motion emerges from simple physically-based rules followed by each bird.
Entertainment
Standard YouTube License
can you post or send me some information on what did you use simulate (it is more of artificial inteligence, then "physically-based rules" )
i am interessted in it.
i am doing a project for my AI class, with same goal, though in 2D.
andrewsmithty 2 years ago
very intreaging watch and coment please
jayyboy16 3 years ago
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can you post or send me some information on what did you use simulate (it is more of artificial inteligence, then "physically-based rules" )
i am interessted in it.
i am doing a project for my AI class, with same goal, though in 2D.
andrewsmithty 2 years ago
very intreaging watch and coment please
jayyboy16 3 years ago