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Free Play 2007 - Keynote Lecture, Jonathan Blow 4/8

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Uploaded by on Jun 27, 2008

9:30am Keynote Lecture Jonathan Blow (USA)
What does it mean to be an independent game artist? What are the practicalities of shaping an idea into a good prototype? Jonathan Blow discusses his landmark game Braid.

A great talk by Jonathon Blow who provides his thoughts on independent game development and his motivation as an independent game developer. He demonstrates a few of his prototypes and provides some interesting very insights on the ideas behind them.

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  • ... or at lest hard to find, cause thei're busy working on their art and not out showing crap down your throat

  • They are rare these days

  • A rare occurance where someone actually developping new thoughts on a medium has the talent, willpower and intelligence to translate them into a piece of work that is actually original, beautiful, relevant and enriching.

    Bresson was similar for cinema, and I have the utmost respect for such figures.

  • +~+~

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