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BBCS2 - Λ-11( Lambda ): Corner Oki + Combos

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Uploaded by on Jun 15, 2011

A little compilation of possible corner oki setups and fitting combos by emjay.

[00:01]Possible ways to connect: airdash, j.B, j.C, V
-jump in, airdash, j.B, j.C, V,
-jump in, (j.B / j.C / j.2C), j.214D~C, airdash, j.B, j.C, V,
-dash, 2147D~C, airdash, j.B, j.C, V,

Possible Corner-Combos from: airdash, j.B, j.C, V
[00:21]dash, 6B, 3C, 214A, 5C[8], 4B(2nd hit), 2DD, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B(2nd hit), 2DD, sjc, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D
[4815 Damage, 64 Hits, 0% Heat, 74% Heat gain, Requires Gravity Seed]
With j.632146D Finisher:
[5797 Damage, 64 Hits, 50% Heat, 68% Heat gain, Requires Gravity Seed]

[0:47]dash, 6B, 3C, 214A, 5C[8], 4B(2nd hit), 632146D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B(2nd hit), 2DD, 2147D, 6DD, 2DD, sjc, j.DD, j.2DD, jc, j.DD, j.2DD, j.632146D
[6346 Damage, 67 Hits, 100% Heat, 66% Heat gain, Benötigt Gravity Seed]

[01:10]4B(both hits), 2DD, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B(2nd hit), 2DD, 2147D, 6DD, 2DD, jc, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D
[4879 Damage, 52 Hits, 0% Heat, 72% Heat gain, Only on crouchers]
With j.632146D Finisher:
[5879 Damage, 52 Hits, 50% Heat, 68% Heat gain, Only on crouchers]


[01:37]Possible ways to connect: 3C
-dash, 3C,
-dash, 2147D~C, (dash,) 3C,
-dash, 4B(on block), RC, 3C,
-jump in, V, 3C,
-jump in, j.B(blocked), V, 3C,
-jump in, j.B(blocked), j.214D~C, V, 3C,

Possible Corner-Combos from: 3C
[02:05]214A, 5C[8], 4B(2nd hit), 2DD, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B(2nd hit), 2DD, 2147D, 6DD, 2DD, jc, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D
[5946 Damage, 62 Hits, 0% Heat, 75% Heat gain, Requires Gravity Seed]
With j.632146D Finisher:
[6940 Damage, 62 Hits, 50% Heat, 70% Heat gain, Requires Gravity Seed]

[02:31]236B, dash, 6B, 5C[7/8], 4B(2nd hit), 2DD, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 5C[8], 2C, jc, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D
[5021 Damage, 70 Hits, 0% Heat, 73% Heat gain]
With j.632146D Finisher:
[6003 Damage, 70 Hits, 50% Heat, 69% Heat gain]
(236B, Dash, 6B only works on: Noel, Tao, Carl, Litchi, Arakune, Bang, Hazama, Makoto, Platinum)


[02:58]Possible ways to connect: 4B
-wait, dash, 4B,
-2147D~C, dash, 4B,
-dash, 2147D~C, 4B,

Possible Corner-Combos from: 4B
[03:14]2DD, 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B(2nd hit), 2DD, 2147D, 6DD, 2DD, sjc, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D
[4381 Damage, 45 Hits, 0% Heat, 67% Heat gain]
With j.632146D Finisher:
[5382 Damage, 45 Hits, 50% Heat, 63% Heat gain]


[03:38]Possible ways to connect: 2147D
-wait, dash, 2147D,
-dash, 2147D~C, 2147D,
-2147D~C, dash, 2147D,

Possible Corner-Combos from: 2147D
[03:55]RC, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 6A, 5C[8], 4B(2nd hit), 2DD, 2147D, 6DD, 2DD, sjc, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D
[5575 Damage, 51 Hits, 0% Heat, 60% Heat gain]
With j.632146D Finisher:
[6564 Damage, 51 Hits, 50% Heat, 55% Heat gain]


[04:21]Possible ways to connect: Throw
-wait, dash, Throw,
-dash, wait, dash, Throw,
-dash, wait, 2147D~C, dash, Throw,
-2147D~C, dash, 2147D~C, dash, Throw,
-dash, 2147D~C, 2147D~C, dash, Throw,
-jump in, j.B(blocked), j.214D~C, V, Throw,
-wait, jump in, V, Throw,

Possible Corner-Combos from: Throw
[04:59]4B(2nd hit), 2147D, 5C[8], 6C, 236D, 214D~C, 236C, dash back, 4B(2nd hit), 2DD, 2147D, 6DD, 2DD, sjc, j.DD, j.2DD, jc, j.DD, j.2DD, j.214D
[3940 Damage, 45 Hits, 0% Heat, 67% Heat gain]
With j.632146D Finisher:
[4944 Damage, 45 Hits, 50% Heat, 63% Heat gain]

Props again to Tsukasa and Rio for combo inspiration :)

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Uploader Comments (Misuraluv)

  • What does Oki mean?

  • @GamingwithChris1 Oki is the shortform of Okizeme. Its the japanese term for "wake up game" and describes the situation when the opponent is downed.

  • @Misuraluv oh kk so let me see if I have this right. If I had ragna in the corner and he was midair and I do 5CCCC 6C 236D would that 236D count as an oki? If not can you give me an example?

  • @GamingwithChris1 Nope that doesnt count. Oki is the situation after a knockdown. e.g.: You knock the enemy down with a 3C and continue into 236D. He has to neutraltech the wheel and you get free mixups(on most chars). Or if you end a cornercombo early after the last 236C to crossunder and set a 236D. Here you omit some damage for free oki.

  • "Possible ways to connect: airdash, j.B, j.C, V"

    --> What is V ?!?

  • @technocrat9000 It means "landing"

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All Comments (12)

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  • YAY you use my facorite color >*w*< :) i love the music too :)

  • too bad i can only do most of this on the right side in the psp. if it wasnt for the damn dpad on the psp i could tk the crescent sabre.

  • @Misuraluv oh....I do that all the time then! lol thanks for explaining to me

  • @Misuraluv Ah thanks.

  • wow cool vid.^^ im actually a tager main, but i try to learn lambda atm, so this vid. is a good help for everyone

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