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Software Release (and a little surprise)

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Uploaded by on Nov 15, 2010

I decided to release my 3D reconstruction software, even though nobody will be able to compile it yet. The problem is that it's built on top of the Vrui VR toolkit, version 2.0, which is not released yet. But hopefully in a few days. At that point, it will definitely build on Linux, and probably on Mac OS X if you find a Mac version of the libusb-1.0 library (which I think exists).

Until then, you can at least look at some of the algorithms -- which are not actually all that complicated.

The software is licensed under the GNU General Public License version 2, and can be downloaded from my R&D page: http://idav.ucdavis.edu/~okreylos/ResDev/Kinect

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Science & Technology

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Uploader Comments (okreylos)

  • So none of this will work on windows?

  • @FaceBookAutomated My software only works on Linux and Mac OS X, but the OpenKinect project has basically the same stuff, and works on Windows as well.

  • @okreylos I looked at OpenKinect but found no software that allowed 3d Video capture. Could you point me in the right direction? I already have the drivers working and can get a split screen of the real video with the kinect video.

  • @ssinn5 Hmm. The 3D video component is a relatively thin layer on top of my VR toolkit. It should be straightforward to port that part to run on top of the infrastructure provided by OpenKinect et al. I'm surprised that nobody over there has done that yet.

  • Would it be possible to automatically change the point-of-view based on the location of an object? For example, could you wear sunglasses, have the computer recognize/track the glasses, and then have the screen show you what you should be seeing from that point of view?

  • @zeegeezee Yes, that's view-dependent rendering. My software already supports it, but I'm not yet using the Kinect itself to track the viewer's head position. That's something I want to look into soon.

Top Comments

  • @crythe1 You mean because of the Hellknight? I appreciate your concern, but unless proven otherwise, I claim it is a Fair Use exception under 17 U.S.C. (p) 107, articles 1, 3, and 4.

  • @Sven2Perroy INOFFENSIVE? It's a freakin' HELL KNIGHT! Show some respect!

    Just kidding. Stay tuned.

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  • So now take this replace a wall in your home with an led screen, now you can have a window to a better reality, where you're standing in your living room, but the wall reflects a devil on your shoulder, or a dragon running around your couch...think of the bedridden sick kids, how much fun they could have...the elderly could see themselves in heaven as only science could show...you combine this with artificial sunlight, ambient wind and olfactory effects--you could go outside, inside.

  • With iclone 5 soon released I would be interested in facial recognition. After having been introduced to how this gadget works I realize it should quite easily be possible and very accurate?

  • Dude, when you improve this, they could use this for movies and stuff.

  • @okreylos Very cool. Since view-dependent rendering already exists, this might as well: originally I wanted to know if it would be possible to wear a head set that would show you what you would be seeing in a synthetic landscape as you physically move around in real life and have the kinect detect your actual location. If this were paired with a headset using a transparent lcd it would be possible to simply "add" images and objects to "real life"

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