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Galaxy Editor Tutorial - Basic UI (Request) (1/5)

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Uploaded by on May 19, 2010

In this series I cover the basics of creating a dialog, the dialog I create is based on a request I got on my profile. It's a dialog for character selection for two different player teams, each team should only be able to select each character once.

I also cover conditions and functions in the trigger editor.

The map I created can be downloaded here:
http://dl.dropbox.com/u/1586398/Tutorials/UI/UserInterface-Tutorial.SC2Map

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Gaming

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Standard YouTube License

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Uploader Comments (GalaxyEditorTutorial)

  • For a hero (like Jim Raynor), there is an icon and hotkey associated with it when you get a hero in the game. I was wondering how to remove that. I know it's under UI in the data under raynor but I don't know what to do from there.

  • @DontTakeCrack

    There are some flags in one of the submenus there, unit type / status or something. Just look around a bit, find the menus that have flags and then uncheck "hero". That will remove the button on your UI.

  • does any1 no when u make units they have to be on certain teams, but i go into player properties and change all of the teams to User controlled, but when i start the game im only 1 race which is always team 1...plz sum1 tell me how i can play as all of the teams on the game?

  • @mojoman541

    You can't play as all of the teams. You could set player 1 to computer controlled in which case you will be player 2. Optionally it might be possible to ally all the players with triggers and turning on shared unit control. But other than that you can't be all players.

  • how do i delete something in game "(i.e. a nexus)

  • @dragonslayer0789

    You can delete stuff with triggers by either killing it (kill unit) or removing it (Remove unit).

Top Comments

  • Videos are helpful but youre very difficult to understand at times.

  • hey. your tut is awesome. but you should really fix the sound thing. it gets annoying quickly for sounds to go up and down all the time =/

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All Comments (21)

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  • @mojoman541 Learn to type and maybe someone will help you

  • Also, in normal software, if you create a window and show it non modal, it will show the window and the code will return immediately back to where you made the show window call, but if you create a window and show it modal, the code does not return until the modal window is closed. So say you had a dialog that asked the user "Yes" or "No", you would make this modal, create the window show it modally, and then when the code returns you know you have either the yes or no answer.

  • Assuming it means the same in starcraft as it does in other software, modal means the user can't click out of that window until the window is closed. Say you had 2 buttons on a screen, 1 that opened a nonmodal window and 1 a modal, click button that opens non-modal, then go back and click button 2 to open modal, you would not be able to click on either of the buttons or the first 1 window anymore, because you are now in a modal window and it must be closed first

  • in the terrain module (F5 I beleive) press "U" to open the units editor, then press the space button and then it will let you select any placed unit, from there just select what you want and delete or edit it

  • dude can you stop that WAWA effect on your voice. it sucks.

    maybe you should ***move away from the mic to breath in

  • @GalaxyEditorTutorial ah right ok thanks ill try that :)

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