Mariah Dumbloops

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Uploaded by on Apr 16, 2010

Game: Jojo's Bizarre Adventure - Heritage for the Future
Played on: FB Alpha 0.2.97.07
Date: Friday, April 16, 2010
Player 1: 127.0.0.1 (CAN)
P1 Character: Mariah
Player 2 dummy: Abdul

Mariah's two dumbloops.

QCB+C must be executed at most three frames after hit #10.
Exactly 34 frames after hit #10 you can begin to execute another DP.
From there, it's around 134~ frames to wait, then, back to QCB+C.

You have a small bit of leniency (2-3 frames, I believe) on the DP, but it's pretty picky about timing and it's rather delayed.


QCB+AA loop is pretty straight forward. QCB when the car pounds the ground.


This can probably be done without maximum magnetism, and it doesn't require a cornered opponent. The first loop typically runs into reset troubles between 40 and 50 hits, whereas, the superloop can be used until you have no remaining stock.

The less magnetism, the more superstocks will be required. Additionally, you can build magnetism during the combo just by plugging the opponent while the overhead wire is hitting.

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Uploader Comments (IP19216801)

  • I dont have the DC version, so does this work in the PSX version? And if so, which version of those attacks is she using?

  • @vidfreak727 Any version should work, at least, on the DC and Arcade versions. Specifically, I was using DP+A (light attack) and QCB+C (heavy attack). As to the playstation version, many canceling mechanics were changed, making it very different. I don't have a copy handy, so, I can't confirm if it will or will not work. You would have to try it yourself to find out.

  • Hehe great find. But it actually can be done more easily then this. Basically after her QCB move, any normal attack will cause them to fly away. However if a special move hits them during the normals hitting frames then the fly away is eliminated.

    Using this concept you can hit them with a stand C just before the DP+A connects. I find this gives the loop quite a bit more leeway and its much easier to execute.

  • @WiLMaster002 I was originally trying to use the loop that I mentioned earlier, but figured that I should lay the groundwork and get the basic one down, because I was running into character specific timing difficulties.

    [214+C, S, 623+A/B, 2A, 2A]*n does work, as well, as should yours provided you don't hit too early, although, I suspect it requires a good chunk of magnetism.

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  • Wire hits overhead? I wasn't aware. Does it depend on the strength you use?

  • @IP19216801

    only one problem: I suck at timing moves when it comes to timing them based on frames. it just happens way too fast for me.

  • does she has something againse Abdul? XD

  • her flying knife attack can be thrown in that loop as well but i think the timing becomes alot harder as well

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