Mariah Dumbloops
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Uploader Comments (IP19216801)
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All Comments (8)
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Wire hits overhead? I wasn't aware. Does it depend on the strength you use?
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only one problem: I suck at timing moves when it comes to timing them based on frames. it just happens way too fast for me.
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does she has something againse Abdul? XD
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her flying knife attack can be thrown in that loop as well but i think the timing becomes alot harder as well
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I dont have the DC version, so does this work in the PSX version? And if so, which version of those attacks is she using?
vidfreak727 11 months ago
@vidfreak727 Any version should work, at least, on the DC and Arcade versions. Specifically, I was using DP+A (light attack) and QCB+C (heavy attack). As to the playstation version, many canceling mechanics were changed, making it very different. I don't have a copy handy, so, I can't confirm if it will or will not work. You would have to try it yourself to find out.
IP19216801 11 months ago
Hehe great find. But it actually can be done more easily then this. Basically after her QCB move, any normal attack will cause them to fly away. However if a special move hits them during the normals hitting frames then the fly away is eliminated.
Using this concept you can hit them with a stand C just before the DP+A connects. I find this gives the loop quite a bit more leeway and its much easier to execute.
WiLMaster002 1 year ago
@WiLMaster002 I was originally trying to use the loop that I mentioned earlier, but figured that I should lay the groundwork and get the basic one down, because I was running into character specific timing difficulties.
[214+C, S, 623+A/B, 2A, 2A]*n does work, as well, as should yours provided you don't hit too early, although, I suspect it requires a good chunk of magnetism.
IP19216801 1 year ago