Actually I used a box as a scatter compound object on a plane. I acheived the animation of the floors movement by adding a FFD(cylinder) modifier to the duplication plane, and animated that.
No collisions to calculate so it was a very fast soloution. Shame you cant get that kind of calculation speed from Reactor :(
nice ^*****
heermarcel 2 years ago
Actually I used a box as a scatter compound object on a plane. I acheived the animation of the floors movement by adding a FFD(cylinder) modifier to the duplication plane, and animated that.
No collisions to calculate so it was a very fast soloution. Shame you cant get that kind of calculation speed from Reactor :(
ragupasta 3 years ago
I think he just cut the plane and detach some poligons.. then he used a deflector to make this kind of deformation
spider853 3 years ago
cool how did u do that? do u have ne tutorials?
raeeees 3 years ago