Upload

Loading icon Loading...

This video is unavailable.

Computer Graphics in Games

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to like ComputerHistory's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to dislike ComputerHistory's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to add ComputerHistory's video to your playlist.

Uploaded on Oct 24, 2008

[Recorded June 10, 2004]
Video games are not only a lot of fun to play but are also a major driver of innovation in computer graphics. In this 2004 lecture, three famous game designers -- Jordan Mechner (Prince of Persia), Rand Miller (Myst), and Will Wright (SimCity) discuss how their games have pushed the boundaries of graphics development over the last several years. Moderated by Vince Broady of CNET GameSpot, the panelists show and tell how their games have helped move us from simple pixel painting to lavish 3-D simulation. The lecture includes several examples and demonstrations of past and present computer graphics development.

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

The interactive transcript could not be loaded.

Loading icon Loading...

Loading icon Loading...

Ratings have been disabled for this video.
Rating is available when the video has been rented.
This feature is not available right now. Please try again later.

Loading icon Loading...

Loading...
Working...
Sign in to add this to Watch Later

Add to