The video was made from the "11.PerPixelLighting" example that came with Irrlicht v1.0 with the following changes:
- uses direct3d9. (for video capture purpose)
detail from irrlicht.sourceforge.net:
"This tutorial shows how to use one of the built in more complex materials in irrlicht: Per pixel lighted surfaces using normal maps and parallax mapping. It will also show how to use fog and moving particle systems. And don't panic: You dont need any experience with shaders to use these materials in Irrlicht."
@superkellerman8D they're not wet rocks
Keithammond 3 months ago
Where's the shininess? No specularity?
superkellerman8D 1 year ago
Thanks so fucken awesome ,,,,
That`s what i name it OpeGL
harrybaradiy 3 years ago
yeah, keep up the good work niko!
andrei25ni 5 years ago
i've cant actually get the bump mapping to work because of my hardware but when i see it in action its pretty cool. good job niko
RiChArDfLoOd 5 years ago