Example 11: Per Pixel Lighting

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
7,950
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 28, 2006

The video was made from the "11.PerPixelLighting" example that came with Irrlicht v1.0 with the following changes:

- uses direct3d9. (for video capture purpose)

detail from irrlicht.sourceforge.net:

"This tutorial shows how to use one of the built in more complex materials in irrlicht: Per pixel lighted surfaces using normal maps and parallax mapping. It will also show how to use fog and moving particle systems. And don't panic: You dont need any experience with shaders to use these materials in Irrlicht."

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:
see all

All Comments (7)

Sign In or Sign Up now to post a comment!
  • @superkellerman8D they're not wet rocks

  • Where's the shininess? No specularity?

  • Thanks so fucken awesome ,,,,

    That`s what i name it OpeGL

  • yeah, keep up the good work niko!

  • i've cant actually get the bump mapping to work because of my hardware but when i see it in action its pretty cool. good job niko

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more