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25. Su-25: Guns and Unguided Rockets (Part 1)

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Uploaded by on Mar 18, 2010

1.Welcome to this Su-25 training lesson on the employment of guns and unguided rockets against ground targets.
2.You can take over control at anytime by pressing the ESC key.
3.To pause the lesson, press the PAUSE key.
4.The Su-25 is armed with the GSh-302 twin-barrel 30 mm internal cannon. In addition, up to four SPPU-22 gun pods can be carried externally. Each gun pod is equipped with an GSh-23 twin-barrel 23 mm cannon that can traverse down to point at the ground.
The Su-25 is also armed with a number of different unguided rocket types:
The S-5 57 mm rocket has 32 rockets per pod;
The S-8 80 mm rocket has 20 rockets per pod;
The S-13 130 mm rocket has 5 rockets per pod;
The S-24 heavy rocket is loaded one per pylon;
And the S-25 is an improved heavy rocket that is carried inside a dedicated launch tube. Only one S-25 can be carried per station.
5.In total, up to 8 stations can be loaded with rockets of various types.
6.To begin, we'll select air-to-ground mode by pressing the 7 key. The Weapons Control System (WCS) will automatically select S-8 rockets that are loaded on the outer stations.
7.Perform the attack from a dive.
8.The targeting reticle indicates the calculated impact point. To maximize accuracy, press RSHIFT + O to activate the laser to measure the slant range to target. The green lamp will light to indicate that the laser is active. A range scale around the targeting reticle shows the range to impact point.
9.The orange lamp indicates that Launch is Authorized. Maneuver to place the reticle over the target and fire!
10.Rockets will continue to fire as long as the trigger is held down, which is a good way to control the number of rockets released. Heavy rockets can only be fired one at a time.
11.We'll now bring up the internal gun by pressing the C key.
12.When using either the internal gun or external gun pods, the burst length can be controlled in two ways:
- You can manually cut-off when the burst ends by releasing the trigger (Space key). This mode is always enabled;
- Or you can automatically cut-off when the burst ends after a set number of rounds being fired. This mode can be enabled or disabled by pressing LShift + C.
Maneuver to place the reticle over the target
13.Fire!

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Uploader Comments (eagledcs)

  • LockOn Flaming Cliffs 2.0

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All Comments (12)

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  • @TATARSTAN59500 look arma 2 arma 3 is coming

  • @stockmarket101 lol you dont say about arma lol

  • @stockmarket101 lock on flaming cliffs 2

  • what game is this?

  • What game? It looks like LOCKON but th graphics are much much better and he talks in the lesson...

  • I think I got a little seasick there. :V

  • lags too.. reupload please

  • Audio really is very bad. I certainly hope you don't keep up this low quality audio in the DCS A10. This is redicilious...

  • The Game isn't releases yet. Its named Flamming Cliffs 2. Its predecessor is Flamming Cliffs, also known as Lock On 1.1.

    But wait some time, because FC2 is near release

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