XNA 3D collision detection (Step1)

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Uploaded by on Aug 1, 2007

WIP - Work in Progress

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Standard YouTube License

  • likes, 8 dislikes

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Uploader Comments (landimmm)

  • Can I have the source code?

  • @TheJetexproductions Sorry, I'm not have... this source has already 4 years and I abandoned this project...

    In this source, i used a ray/plane intersect function, and today, maybe I would use Physx on a new project.

    Sorry for the bad english

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All Comments (15)

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  • shit

  • sudo

    Y

    -t

    

  • This video is really old but I will just say something. You should check if there is a collision before you move the player instead of moving him and testing for collision. This will stop the bouncing through the floor.

  • really poor

  • never mind, i just saw the end. sorry.

  • nice job. What is the music?

  • the map can be done with 3D Studio max, but how did you do test the collision (not what kind of) ?

    against every polygon on the map or what ..

  • Lol so many errors.. just use Ray-Poly intersection it will be much better ;)

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