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Dungeon and Fighter - Rogue Test

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Uploaded by on Dec 22, 2009

Experimentation.
Since this isn't a fighting game and you can't like aerial tech I have a question for people who actually play this game a lot.
Even though the Lightning Arrow uncombos does it really matter?
They're in the air, it seems to have super armor and is also a grab, is there really any way for them to escape it after you jump cancel Rising Cut?

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Uploader Comments (sibladeko)

  • If anyone's feet leave the ground they can't do anything unless they have phase shift or ninpo evasion. The break to watch for is after the bandit cut's hit end; you'll need a ton of aspd stacked before that combos into anything else!

  • @AshFR

    Didn't expect mister scrub the ground himself to give advice!

    Thanks a million.

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  • i hate you

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All Comments (9)

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  • 0:10 is an empty spot.

    With any quick super armor attack (such as level10 muse for cast speed+) it can stop that combo there

  • Rogues are retarded. :x

  • yay ur back

  • Fuckin' Rogues.

  • nice combo!

  • Thats one hell of a combo!

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