GPU Terrains - http://www.m3xbox.com/GPU_blog/
my second thermal erosion algorithm in action, the terrain is generated by Perlin Noise and rendered by my (simple) terrain OpenGL engine.
The FPS of the program are passed from 3.1 to 71.4 in this new version.
real-time as real-time graphic.
marsnomercy 3 years ago
Wait, real-time as in 'not-pre-rendered' or real-time as in 'takes thousands of years'?
cyborgtroy 3 years ago