Mugen: Testing out Krizalid 2001

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Uploaded by on Nov 21, 2011

So, Krizalid 2001 finally got released in terms of normal Mugen from the KoFM Lv2 full game. Personally, I've actually been really looking forward to him being released, along with a few others. So, does this release meet my expectations though...? Well, the answer to that comes in a sadly frustrated and slightly disappointed "Ehhhh."

I'll be honest, this Krizalid isn't too bad, but he's not all that great either. I guess I should go over some of my gripes with this in detail...

For the most part, my main complaints are on his play-style/controls, as well as the somewhat poor job that was done in porting him to regular Mugen. First of all, his controlling is...well, it just feels rather off. I don't know what it is, but I found myself having quite a bit of trouble using various moves with him or getting certain inputs to work correctly. I guess it might have to do with the time on some of them, but I can somewhat get around this aspect.

His style though is another thing altogether. I guess I'm just used to playing as Nyankoro's Krizalid, because this one feels like he has some very limited combination moves. I can only really pull off a few combos with him, and all of them generally start with the same string of attacks.

The only other thing I want to note on are some of the errors that were made when he was ported to normal Mugen. First off, the explode-sparks for some of his hyper moves were either incorrect/used effects from Mugen's fightfx combined with his own, or just didn't show up at all. I had to fix them a bit, which was a tad annoying to say the least. Also, his damage and life values are way too high for the normal engine (it makes more sense in the full game, since there's generally extended life values and among other similar things in it). To be specific, he initially had 3,500 life when I opened his cns files.

Overall...I'm a little bit disappointed with how he turned out, but in the very least, he's decent for the most part. It definitely blows 119-way's version out of the water, but it's still not as good as Nyankoro's Krizalid or even the 2001-type edit of his Krizalid (who only wears said styled coat during certain moves/poses in actuality).

Anyways, that's all for now. As always, I hope you guys enjoy the video/showcase of moves here. ^^

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Uploader Comments (Shinryuu82)

  • I can't find out the password for the RAR file, help please?

  • @videoguy3211 Usually Zel makes the passwords for all his characters and material one of three things: "memorial", "mugenmemorial", or "milmemorial" - one of those three should do it. I seem to recall it being the first one though.

  • @Popcornroman I use Camtasia Studio to record more of my recent works. I used to use Camstudio, but I found Camtasia to be a slightly better tool for this - and I didn't feel like editing in Windows Movie Maker anymore.

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All Comments (8)

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  • @Shinryuu82 Awesome, the first one worked. Thanks!

  • Do you use FRAPS for your MUGEN vids?

  • The bgm sounds familiar..

  • Well remember I view this as a proto-type, over time there will be GOOD edits of Krizalid 2001.

  • His supers and specials is too hard to execute. Bit disappointing and his 3500 life... I was literally in WTF mode.

    And Zelgadis had this attitude of having a not-so-bad AI on boss-types but has an a-hole normal characters on normal MUGEN which pisses me off. Only god-like AI bosses he has was only Psyqhical and Gustav but eversince Clone-10 was released (boss-wise), he nerfed it down at a significantly ridiculous state.

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