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48 hours condensed into 14 minutes! (Ludum Dare 18 timelapse)

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Uploaded by on Aug 23, 2010

HIGHLIGHTS:
- Video game music. Yes I'm abusing the fact that I can use anything I want now, a retribution of sorts.
- You can see me browsing 4chan at one point if you watch closely. What's worse is that it was /v/. Sue me.
- YOU CAN LOOK AT THE CLOCK AND SEE HOW LATE I STAYED UP D: (I'm not like this normally trust me.)

Anyway, for those of you who don't know; Ludum Dare is a competition in which you make a game in 48 hours. The game must adhere the theme voted on before the competition starts, and everything must be your own work. It's kinda fun, if you're a game designer I urge you to join in next time.

You can download the game here (For now, anyways. I plan to get it on my website once I finish making it):
http://www.ludumdare.com/compo/ludum-dare-18/?action=rate&uid=1534

Be sure to check out the other games as well!

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Gaming

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Standard YouTube License

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All Comments (11)

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  • finally i found a ludum dare video that uses game maker :D

    go GM

  • loved that game :D the ending is awesome :D seeequel :D

  • cool very well polished, better then anything i can make in a million years.

    good job :D

  • well picked music from my favorite games :)

  • @OniLink10 Jeez, forget I even said anything..

  • @mayhempk1 I am calm, if I don't sound calm it's because I'm confused.

  • @OniLink10 Perhaps you're right, I never said that what I was saying is confirmed, I just put out my opinion on it, but maybe I am wrong. Calm down!~!! :P

  • @mayhempk1 But the engine I'm writing is pretty much the same thing as Game Maker, just in C++ and open-source. If my engine is against the rules, wouldn't Game Maker games be against the rules, too?

  • @OniLink10 I would say yes since you're not writing it completely from scratch.

  • I'm reading the competition rules, and I need your help. Would it be against the rules to use a general purpose game engine written yourself for the competition? No game-specific code, just a game loop, object system, and level system with level editor.

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